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VIIDRL (Failure. But playable)

A topic by KaynSD created Mar 11, 2020 Views: 214
Viewing posts 1 to 1
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I had a few terrible ideas this year (being the first I could actually properly build something for), but given that the Final Fantasy VII Remake demo came out on the Monday during the jam, I figured this was the better opportunity.

For a while I wondered how much of the materia system and the battle system in general could be ported from the original Final Fantasy VII into a roguelike. As an experiment, it was kinda fun to get it running and for the most part it all copies across nicely.

My general feeling of it though is that this is a failure; one buggy enemy type, no end condition outside of game over, nothing to pickup, no levelling up and the like; and most of the impressive stuff is behind the scenes in the source code where the maths is accurate (although status elements aren’t emulated) but not exposed to the player.

Still, it’s given me a solid framework to work on for my next project.

https://kaynsd.itch.io/viidrl