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Jukepoks1

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A member registered Apr 18, 2016 · View creator page →

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In Godot you can disable node's collision layer or mask to make them not collide with each other. Disabling these may lead to you needing to add Area2D to make them detect player near it. Or add another collision layer that only triggers the detection and not effect the collisions. Try things out and see what works. 

And if you are using move_and_collide() maybe change it to move_and_slide() so they don't get stuck on each other. But I think that part was working fine. 

Not sure about Rigidbody, it is maybe ok or you can try using CharacterBody2D. That it what I usually use. Rigidbody I use if I want like bouncy ball in the scene or something like that has physics and it reacts automatically to other things.

Good visualisation of neural networks learning!

I did try it again! Ok now I get it. fill the bar and die, then you see the upgrade screen. One time my battleship happened to get destroyed same time than opponents and I lost :D Key option was just suggestion, but yeah everyone has their own preferences.

That's one weird game in a good way. You can shoot yourself in the butt! And run fast as a bullet!

You can run around in circles to kite bullets and purple humans. but it makes me also dizzy :D It would be less dizzy if the camera wouldn't rotate so much. maybe rotate smoother with delay or something?

Great game!

I think it's ok to make it so. It's just hard to dodge the player. XD

Oh! IMMA FIRING MA LASER!!! OVER 9000! XD really nice! I enjoyed playing it. maybe make it so the Z-parts don't push you and when there's many of them it starts to lag. Maybe combine them if there's many in one location.

oh couldn't get past third level even though I tried many times. I'm either too strong or boring boss I guess xD

Very interesting idea! I would like to see more where this is going.

I think it needs some nice music to go with it.

You can't shoot when you stay still? maybe intended.

Oh busy scene! I like it. 
I couldn't find the upgrades or are there any? you can slide the bars at the bottom and top but it does nothing.  death doesn't bring anything new. not sure. L-key is quite far from the other buttons. maybe use Space-key instead to fire?

Graphics look nice. There enough juice to enjoy playing longer and music flows nicely.

Nice job!

I kinda just swing around the sword in circle and it did the job. I wish there was sound effects when I hit the enemies. Maybe even the enemies would split in half from where they are hit at. Maybe make the portal evolve bigger and harder to protect and smaller if you are not managing to keep it safe. it would balance hardness I guess little bit. add some juice and it's even more fun. 

Also the options sound volume, if you touch it it won't go back to 100% anymore, I mean the sound will not be as loud as when the game starts when the volume bar is raised back to 100%.

Good job for the minijam! I hope you have well rested now.

That was enjoyable. Thanks for making it. I kinda wish there was more after the final boss died. :D

I tried it again as well. Seems I forgot to update the build where the spiky tentacles break after some uses. :D Thanks for playing!

OK it seems I forgot to update the build where the spiky tentacle breaks after some uses, oh no! :D But I'm glad you liked it. Thanks for playing!

This looks interesting and I wanna play it, but don't know how. How do you add more ingredients? It starts a minigame after adding the ingredient.

Oh I finally figured it out! You need to close the menu from x and go get more ingredients. It's bit confusing because the minigame starts right away and the bar gets so tiny.

Ok got my first mail and note. This is facinating! I'm intrigued now what other ingredients do.

I get a real smirk on my face when I craft these potions and give them to the unsuspecting customers. :D

Love it!

I like that part of Spore too! I can see the resemblance now haha! :D

Thanks for the feedback and playing the game!

Yeah balancing is a hard act. I need to get people to playtest it, but I guess that is part of the rating in the jam.

I was thinking of making the rotation speed also be attached to the amount of tentacles you have. That would make it actually better in that case if you spin in place. Didn't think of that! :D Spiky tentacles do break after few hits though so at least I tried :D

Very nice!

I like the implementation of theme and limitation. It is fun to play. At first though I didn't know what to do. Maybe in-game tutorial for buttons would be fine here. or at least when there is something interactable near; highlight it and show hint like "press E to interact" etc. But I did figure it out eventually and you have some instructions in the page as well so no biggie. 

Oh and the game doesn't pause when you open the menu or any interactable view on screen, which is a bit bummer.

what you do when you run out of bullets? Oh you can buy guns. 

Getting shot changes camera angle which kinda bad. like if you try to pick up gun from ground and camera reset to horizontal. Also its very hectic when you are being shot while in some UI. closing UI doesn't happen from ESC what I would think, but from the same E key. E key is fine but more options would make it better.

Anyway good job! You got really much done in so short time!

It's kinda like some kind of game of life. Adjust parameters and voíla!


Small ease of use improvement could be made, like add icons to the menu items, make the buttons the whole area clickable, have the descriptions visible at all times and open and close the menu from same key so it's faster. 

Nice idle game/simulation.

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intro was bit quick. I think there is some movie reference, but I can't put my finger on it. You can get quite far with just a few evolutions. I think you should need to evolve like back and forth to go past something maybe to make it more challenging. like have it go ridiculous speed when you increase it or have big size or small size to fit spaces or use the big size as some king of advantage. music stopped playing after a while. maybe make it looping. In Godot there is import setting to make the stream loop. Good job!

Nice idea, good fitting artstyle. Kinda slow though, can leave it running in the background and come back to it.

Using words "iron" and "Fe" in the bottom corner might not be self explanatory if you don't know chemistry yet. So try to stick to common words or have hover tooltip explain them. I think there is enough space to just write "Iron" instead "Fe".

Nice start of a game. Though it freezes after filling the bar at bottom. :( I like the artstyle and music.

maybe it's issue with TileMapLayer. I noticed it gets all black on my game on firefox even in the main menu.

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If you lose all tentacles, you can't move. Maybe it's that? Thanks for playing!

I had first trouble getting past few checkpoints, but managed to finish after few tries. The fact the character ages just after small amount of time makes it hard. If it were just you who can change the age then it would be easier. But I guess it wouldn't be challenging then. It would be nice if the sprite changed somewhat when the aging happens. different ages could have different skills to move forward, now there is just walls to block you. 

Anyway it's fun and music and art is nicely put together. Though not sure what's up with the background in main menu.(OK that is Firefox just bugging out, works fine on chromium browser like Edge. I have similar issue with browsers...)

Yeah, it's kinda hard to balance this kinda thing. I didn't have any playtesters other than myself. Thanks for playing!

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Link: https://jukepoks1.itch.io/squiggly-now
Hi! I made a game for gamejam minijam 186. Theme was "evolution" and limitation was "failure is progress".

So game is about putting bodyparts together and then try to survive as long as possible to collect more DNA to create other bodyparts.


If your creature has poor vision, you can only "hear" where the enemies and DNA are, they are show as some particles that fade away after short time.



Bodyparts effect how fast you can move, can you fight the enemies, can you see around you and can you dash fastly to avoid them.


I made it in 3 days. Spent some time in polishing and adding sounds and effects. I hope you give it a try and tell me what you think. It's not very long so don't worry.



Good mechanic once you realize the light will make the boats go faster. I was just swinging the light around at start :D 

It gets harder to get past the level. maybe add the bank in a way if you can't get past a level and need to repeat it, you would cumulate some amount of money from previous tries, so it doesn't become impossible because chosen upgrades are not enough from previous levels.

Thank you! Music was outsourced, but all the sound effects were made by me, except the duck quack sound.

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I'm using Mac so it says for the executable that "Apple cannot check it for malicious software." I think it means there is no developer certificate attached to the executable software.
I tried Safari-browser too. same thing than with Firefox. buttons don't register clicking nor hovering over them.

It maybe something to do with shaders. As my game doesn't work with the shaders on on chrome-browsers. luckily my game has toggle for this and it is not game-breaking to not have them on. just an extra feature. It is maybe related to that firefox can handle the GLES shaders or something and other browsers do it different and crash.

I think the last jump was challenging but also some other jumps you need to double jump were bit hard to execute.

can't get past the menu screen with firefox. can't touch the buttons, they don't register clicking. On Edge-browser I can see a dot and a black screen. nothing much else. music plays on background. :(

cute ducks! add some music and sound effects. maybe even animation. juice it up! good job on jam!

oh I'm so bad at memory games :D but nice it still shows the previous path.

Very good use of the theme. It's not easy say the least. Good light control as a resource kinda. puzzle and platformer in same.

pressing z-key crashed my firefox-browser oh well let's try other browser. Edge-broser works luckily.

funny quacky gameplay. jumps are bit hard to do on small platforms. also some lights still get me even if they seem to be off. Good job with gamejam though!

if jump is just barely possible to do that maybe not a good design as players may get frustrated to try again and again. maybe instead of light blocking your way, kill the vampire when they hit the light and respawn it at start or at a checkpoint near. other than that good game. Good work for gamejam!

ooooo a mini metroidvania! nice job. I love it! I like the jump mechanic/ weight of color. Good song, repeats really well and the pitch change works very well here. Also the ending haha :D

fast gameplay, maybe add crosshair as it is first-person-shooter? i can't really see where the bullets go. you die easily, hard to get through :D maybe it's not just my type of game as I'm bad at FPS. good job with the gamejam though, there's lots going on.

I like the intro and tutorial. Nice animations.

wow the enemies move fast! :D maybe even too fast. also player's movement is very fast. spell selection is bit tricky IMO. Maybe you could pause or slow the gameplay when selecting spell. Everything happens so fast it is hard to get far, I know that is probably the point, but it is way too fast and players may get frustrated easily because of that. Give them some time to breath and think of their options.

You have something intresting going on here. keep it going! :) good job with the gamejam!

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Maybe add WASD to movement controls as option as it is more common than arrow-keys. You could move Action-key to some other like E or Enter-key.

I like you introduce new mechanics one by one each level. So it's not too overwhelming. only 4 levels? please add more :D

Did you make the art yourself? looks nice. Good job on the gamejam!

Yeah. I tried to have the screenshake to minimum, but noticable still. Maybe should have added it to the settings as disable option. Thanks for the feedback!