This was so good! I love the take on light/dark. The level design was great. The only bummer was not realizing I could add gamepad controls till I finished it, having something by default would be nice. There were also at least one place where it looked like a wall but was passable. So super minor issues, excellent work!
Play game
DarkLight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #4 | 3.818 | 3.818 |
Theme | #12 | 4.455 | 4.455 |
Originality | #18 | 4.091 | 4.091 |
Fun | #20 | 3.818 | 3.818 |
Overall | #27 | 3.610 | 3.610 |
Controls | #49 | 3.364 | 3.364 |
Audio | #50 | 3.182 | 3.182 |
Graphics | #127 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Curses, What The Duck
Game Description
Use the power of Light and Dark to navigate a strange land. Becoming lighter will make your jump go super high while becoming darker makes you heavier to fall through platforms.
How does your game tie into the theme?
Becoming darker makes your jump significantly worse but gives access to more places, while light upgrades your jump to go higher and stop platforms from falling.
Source(s)
https://github.com/Wyatt5150/Godot-Wild-Jam-72
Discord Username(s)
orusliox and averagestonksenjoyer
Participation Level (GWJ Only)
6
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