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I kinda just swing around the sword in circle and it did the job. I wish there was sound effects when I hit the enemies. Maybe even the enemies would split in half from where they are hit at. Maybe make the portal evolve bigger and harder to protect and smaller if you are not managing to keep it safe. it would balance hardness I guess little bit. add some juice and it's even more fun. 

Also the options sound volume, if you touch it it won't go back to 100% anymore, I mean the sound will not be as loud as when the game starts when the volume bar is raised back to 100%.

Good job for the minijam! I hope you have well rested now.

Hey thanks for letting me know about the volume slider bug! Ill take a look at whats causing that. I did attempt to add some sound effects for enemies but ran into a bug where the sound came out like a CD skipping over and over, couldnt find a fix quickly enough so scrapped it in favor of some other bug fixes and getting the game exported, unfortunately the jam ended at 5am for me so I had to submit early if I wanted any sleep xD But it will be something I focus on for next time

(+1)

Found the bug! The HSlider node was set to have a max value of -15db rather than 0, The game loads in at -15db set as 0, meaning when you adjust the value it adds an additional -15. Nice easy fix, probably shouldve triple checked that it was working before shipping xD