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bucky4300

44
Posts
11
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A member registered Jan 06, 2021 · View creator page →

Creator of

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Hey thank you so much! Trying to make this while also having a 7 week old baby was harder than I thought but so worth it. I did try and add some extra sounds however ran into a bug that made it sound like a cd was skipping over and over. Only had a few hours left till I had to submit to still get some sleep that night so decided to focus on the couple bugs I ran into and adding the menus functionality and background music! I'll keep all the feedback I've been getting in mind for my next jam/project 

This is 5 stars across the board for me god damn, was really fun, the boss battle was actually a bit tricky, I never felt like I was hit by something I shouldnt have been and the way to get upgrades (while not 100% clear to me at first) is really intresting. Honestly you guys knocked it out the park :)

Found the bug! The HSlider node was set to have a max value of -15db rather than 0, The game loads in at -15db set as 0, meaning when you adjust the value it adds an additional -15. Nice easy fix, probably shouldve triple checked that it was working before shipping xD

Hey thanks for letting me know about the volume slider bug! Ill take a look at whats causing that. I did attempt to add some sound effects for enemies but ran into a bug where the sound came out like a CD skipping over and over, couldnt find a fix quickly enough so scrapped it in favor of some other bug fixes and getting the game exported, unfortunately the jam ended at 5am for me so I had to submit early if I wanted any sleep xD But it will be something I focus on for next time

Hey Thank you so much, players doing good are 'rewarded' with a boss with more HP xD but I was definitely considering adding in a points total, something to add if I go back to add more and flesh it out :D

Thank you! I set up 10 rounds of combat and then the boss round as kind of a basic starting point but it does tend to get a bit much towards the later rounds being over a minute and a half. I really liked the swords changing too, added in a little flash modulate before and after it changes to give it a bit more of an effect :)

Thank you! I wanted to finally complete a project so I figured I'd go super lightweight and boil down everything to it's basic building blocks. But I think the next jam I do I'll try a ever so slightly bigger scope :)

Thank you! Yeah I wanted to make something that was a bit more fun and chaotic and more about how quickly you can move your mouse than the specific stats on enemies, although if I was going to add to it I'd definitely add more enemies with differing health pools at different rounds

Ah amazing, it works first time now, however if all your cells die in the first round it shows the "oops all your cells are dead" even when you press next round and it doesn't spawn new ones

Really liked this! Only complaint would be its hard to decern just from the sprite what age it is, maybe a physical change there would make it a bit more readable (the big sign is nice but I forgot to check it a lot)

Seems like a fun game, couldnt get anything to spawn though or show up for me, might be a bug or I might just need a tutorial xD

Nice simple game, the design is pretty nice, very easy to get stuck between enemies when moving to a new level, although this just gives a chance to spend the points you grab

Awesome little game! little bit of animations and a bit more detail on the element matchups and itd be a great survivors-like!

Pretty fun! fairly easy to cheese though with just turning enough that one arrow passes them regularly, maybe making constant movement required it would make it a bit harder!

Honestly loved this, it was so cute, had great atmosphere and was pretty fun to combine different combos to find what worked!

The systems are there, the buttons feel good to hit and the player controller feels pretty good for the game, but there doesnt seem to be any way to win, tried about 5/6 combinations of buttons and they only grew the square, would make more sense if the buttons evolved the square in different ways so levels could have different objectives

Its pretty good, the character controller feels very floaty which is a bit meh for a platformer, but its a great base to work from :)

Pretty fun, though the 3rd level has a bug where you can get stuck behind a stack. Might need an unstuck button

Honestly really cool sim game! 

Thank you! The only real way to lose is if you don't kill the boss in time, I treated enemies reaching the portal as the failure point but it instead affects the bosses overall health. I definitely could see locking the upgrades between either clearing a round without any misses or having to fight a mini boss when the rounds over to redeem yourself and still get your upgrades. As it stands it's just a bit of fun mostly brain off kind of a game which I don't mind being my first submission :)

Thank you! Yeah if I had more time I would've started adding different enemies that only spawn on certain waves, I'm also not great with art of any kind so looking for asset packs somewhat fitting the style is a bit hard xD to a decent amount of time but it's definitely something I could add!

Pretty fun! Could do with a bit more feedback on combinations that we can get, no way of knowing if you can get more than the weeds, stick, stones, magic ball and bottle. So if you keep destroying them you miss out on knowing

This was a lot of fun, a bit more detail on what the stats effect (strength increases damage etc) so we can make more informed decisions, and a bit more polish on the art and effects and I would buy this on steam :)

Honestly 5 stars across the board, this is really fun and I could see this being a really fun game with more content and fleshing out the crafting system. The only thing I would change is being able to hold more than one item at once!

Awesome game! Not too many points for failure once you have a few spikey tentacles and a couple movement ones

This is pretty awesome, I feel like with an actual character similar to supermeatboy it would make it that much more visually intresting, also an option to choose the colour it shows up as and the brightness because my corneas are slightly fried lol

This was a lot of fun, kinda insane and hectic but enjoyable :)

Thank you! Yeah I definitely want to add some sound and visual effects from the hit but I was having some trouble with the sound system in Godot playing short sounds so I scrapped it cause of time. I'm glad you enjoyed it!

Thank you! Yeah I was playing around with particle effects but I couldn't quite get it to look right and I didn't want to risk not submitting on time (submit for me was like 5am so I also needed sleep lol) but it would be on my to do list for a "full release" version 

When I was play testing I got the same feel as OSU when id get into a flow and just be hitting things! I'm glad you had fun 

Thank you so much! I tried everything to get the font to look less pixelated but could not find how to do it in time xD I figured it was readable enough 

Thank you! This was my first ever submission so I decided to try keep things easy, although I would add more upgrades, and increase the range of the values for the upgrades to let the player feel more OP

Hey this was actually really fun! Well done!

This is pretty fun! Some of the writing for the controls is a bit hard to read with the colour pallet but thats an easy change :) 

This is pretty fun! Kinda cool to run around and find other ways to die so that I can complete the goal

Really enjoyed this!

Awesome game! However the 3rd upgrade anytime you die doesnt seem to work, I can select it but it doesnt grant in. First one and middle one both work great though!

Fun concept, bit hard to judge how many shots you can take before youll get the upgrade/you die in the game. 

Really fun! Would love to see a bit more variety in the level design and some more info on the enemies so we can see health bars going down!

This is awesome! You should totally make this into a full release :)