Hey thank you so much! Trying to make this while also having a 7 week old baby was harder than I thought but so worth it. I did try and add some extra sounds however ran into a bug that made it sound like a cd was skipping over and over. Only had a few hours left till I had to submit to still get some sleep that night so decided to focus on the couple bugs I ran into and adding the menus functionality and background music! I'll keep all the feedback I've been getting in mind for my next jam/project
bucky4300
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This is 5 stars across the board for me god damn, was really fun, the boss battle was actually a bit tricky, I never felt like I was hit by something I shouldnt have been and the way to get upgrades (while not 100% clear to me at first) is really intresting. Honestly you guys knocked it out the park :)
Hey thanks for letting me know about the volume slider bug! Ill take a look at whats causing that. I did attempt to add some sound effects for enemies but ran into a bug where the sound came out like a CD skipping over and over, couldnt find a fix quickly enough so scrapped it in favor of some other bug fixes and getting the game exported, unfortunately the jam ended at 5am for me so I had to submit early if I wanted any sleep xD But it will be something I focus on for next time
Thank you! I set up 10 rounds of combat and then the boss round as kind of a basic starting point but it does tend to get a bit much towards the later rounds being over a minute and a half. I really liked the swords changing too, added in a little flash modulate before and after it changes to give it a bit more of an effect :)
The systems are there, the buttons feel good to hit and the player controller feels pretty good for the game, but there doesnt seem to be any way to win, tried about 5/6 combinations of buttons and they only grew the square, would make more sense if the buttons evolved the square in different ways so levels could have different objectives
Thank you! The only real way to lose is if you don't kill the boss in time, I treated enemies reaching the portal as the failure point but it instead affects the bosses overall health. I definitely could see locking the upgrades between either clearing a round without any misses or having to fight a mini boss when the rounds over to redeem yourself and still get your upgrades. As it stands it's just a bit of fun mostly brain off kind of a game which I don't mind being my first submission :)
