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Hamfist McMutton

24
Posts
A member registered 247 days ago

Recent community posts

The communication between the game and the player needs to improve. Playing this left me unsatisfied, it just doesn't feel as good as I wanted it to feel.

Rest of feedback.

Are you going to reupload this at some point? Would have liked to try it.

This is a really enjoyable game, I'm glad to have spent time with this!

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Please try not to make the same mistake as HM2. Lots of times I died I was calling bs on being shot from positions I had no chance to defend against.

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I like where this is going. Enemy design is a strong suit of yours.

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Not much of a game concept. So far the only entry I would consider dishonest trash.

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Good entertainment value, but could use a visual overhaul and a more pumping soundtrack.

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The most urgent thing to work on right now are the player controls, especially jumping. Currently it's hard to call them pleasant. Keep going.

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Lots of potential to be a really fun game. But please, for the love of all that is holy, rework those controls.

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Still a long way to go. I like the pitch and setting, but you desperately need to work on your control scheme.

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Can't start it. Don't have LOVE installed and the .exe is missing love.dll

Not much to say. Desperately needs auto-fire. Going near the left and right edge glitches the spawned projectiles.

Can't start your game, no button on my mouse or keyboard is considered "Start" by your titlescreen.

Visually appealing, but so far the gameplay is just bland.

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You definitely have the right instincts for this kind of game.

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The only time I died fast was heading towards an enemy head-on. Speaking of fast: This game wants to be fast. Please make it fast.

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Surprisingly difficult. Rune recognition isn't perfect, but far exceeds my expectations.

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It's one of the most advanced game on agdg right now and you know it. Move along.

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Potential in this one. Really need to give those weapons more juice though. FPS needs weapons with juice.

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Better than expected.The placeholder music fits surprisingly well.

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Overall not bad at all, but the controls could do with a redesign. Liking what I've seen so far.

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Gun needs more kick when standing on the ground. Bunnyhopping with backwards firing in the circular area shouldn't be stopped by the doorframe.

Interested in seeing where you will take this.

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Very good game, has a great feel to it. Definitely agreeing with the points already made in the other comments.

Here's some more feedback.