this is so good. I can't believe you implemented that ridiculous control scheme and actually made it work. it was intuitive to use after just a minute. it just clicked. tutorial is gold, but it's SO IMPORTANT that I feel you should make it part of the campaign, just give the user a prompt ("Skip tutorial?") after the first time
don't tell anyone but this is easily my favorite game in dd12
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this is so good. I can't believe you implemented that ridiculous control scheme and actually made it work. it was intuitive to use after just a minute. it just clicked. tutorial is gold, but it's SO IMPORTANT that I feel you should make it part of the campaign, just give the user a prompt ("Skip tutorial?") after the first time
don't tell anyone but this is easily my favorite game in dd12
Love the artstyle and the way you're told how to play the game
The controls are hard to get used to, but I did get used to them, clicking or gamepad or even mobile controls would be nice
Game was more puzzly than I expected which is fine and difficult as a game like this should be
I love the dungeon crawlers, will definitely check this one out when it is out.
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Overall not bad at all, but the controls could do with a redesign. Liking what I've seen so far.
Rest of feedback.