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A jam entry

Spaceship Crew Self-Defense Simulator DD12View game page »

dodgan - shootan - dyan
Submitted by chaikaDev with 1 day, 16 hours before the deadline

Comments

@SpaceDogGames

I saw it, very nice of you!

In case you missed it in the thread I did a playthrough of your game: https://www.youtube.com/watch?v=-n2cHLmN7e0

@Hamfist McMutton @Rokas

Thank you for the feedback! I'll definitely reduce the engagement range for enemies. Being shot from outside the screen has been the most popular criticism.

Hamfist McMutton · 98 days ago

Please try not to make the same mistake as HM2. Lots of times I died I was calling bs on being shot from positions I had no chance to defend against.

Rest of feedback.

Rokas (View their submission) · 99 days ago

Since I like the shadows and there isn't much else, I'll nitpick:

-Screen shake is unnecessary and would get me annoyed very quickly on a longer version of the game. Also, the pistol gives the same amount of it as the other weapons, but not grenade launcher explosion, which I would expect the only one to shake my screen due to an explosion, which tends to be stronger than a bullet shot.
-The shadow implementation is imperfect - it's possible for a line of pixels to appear on the lit side of a wall
-H is in a very uncomfortable position, holding WASD and the mouse when you die
-Shadows hide other objects but not walls - be more consistent - both or neither
-Things shoot at you from outside of the screen. Worst one.

Make this game into a larger Amorphous+ and it's gold.


@taytay

Thanks for the feedback, it's really appreciated.

taytay (View their submission) · 103 days ago

No lag or stutters, but I have a pretty good configuration. My CPU fan starts spinning when game starts though.


Screen shake is a bit too much maybe. The screen shakes when you shoot but not when you take damage, shouldn't it be the opposite?

Physics is a bit weird when you touch the walls. Acceleration/deceleration of player feels a little bit low, it feels hard to control.

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