Log in with your itch.io account to leave a comment.
I saw it, very nice of you!
In case you missed it in the thread I did a playthrough of your game: https://www.youtube.com/watch?v=-n2cHLmN7e0
@Hamfist McMutton @Rokas
Thank you for the feedback! I'll definitely reduce the engagement range for enemies. Being shot from outside the screen has been the most popular criticism.
Please try not to make the same mistake as HM2. Lots of times I died I was calling bs on being shot from positions I had no chance to defend against.
Rest of feedback.
Since I like the shadows and there isn't much else, I'll nitpick:
-Screen shake is unnecessary and would get me annoyed very quickly on a longer version of the game. Also, the pistol gives the same amount of it as the other weapons, but not grenade launcher explosion, which I would expect the only one to shake my screen due to an explosion, which tends to be stronger than a bullet shot.-The shadow implementation is imperfect - it's possible for a line of pixels to appear on the lit side of a wall-H is in a very uncomfortable position, holding WASD and the mouse when you die-Shadows hide other objects but not walls - be more consistent - both or neither-Things shoot at you from outside of the screen. Worst one.
Make this game into a larger Amorphous+ and it's gold.
Thanks for the feedback, it's really appreciated.
No lag or stutters, but I have a pretty good configuration. My CPU fan starts spinning when game starts though.
Screen shake is a bit too much maybe. The screen shakes when you shoot but not when you take damage, shouldn't it be the opposite?Physics is a bit weird when you touch the walls. Acceleration/deceleration of player feels a little bit low, it feels hard to control.