Thanks for all the feedback! What's happening with needing vsync, are you getting some really ugly tearing?
I know which can you mean, I'll increase the range a little bit as it does look like it should be close enough. I'm redoing how the glass will be represented soon so they should become destructible, hopefully by next demo day.
Yeah the volume scaling needs to be redone a bit, I'll try adding a power curve to the scale to make it drop off faster, they're already supposed to be at half volume when there's something in between them and the camera.
The bots are just chattering gibberish, that was the idea, lol. I do need to go back and redo a lot of the sound though, I make most of it out of combining samples from freesound and audio is not really my area of expertise.
Potential in this one. Really need to give those weapons more juice though. FPS needs weapons with juice.
Rest of feedback.
Yeah I keep forgetting to add the numkeys, I want to have a neat little roller show up like in Serious Sam to show you all the guns with the corresponding numbers.
There is an autorun option already! (I actually have it on all the time myself) Right at the top of the Controls menu in Settings. I'm thinking of adding a button that toggles it on and off as well so you don't have to pause the game to change it.
Love it every time. Only things I got are the inability to change weapons using 1 2 3 keys above WASD and having to hold shift to run - would prefer holding it to walk instead (option?).
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