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A jam submission

Monolith (Demo)View game page

Fight your way through the ruins of an ancient facility.
Submitted by Team D-13 (@team_d13) — 1 day, 23 hours before the deadline

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Monolith (Demo)'s page

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In case you missed it in the thread I did a playthrough of your game:

You got something greeat here. Nice pixel art, cool music, solid controls, interesting enemies, pretty cool stuff. The rooms feel slightly claustrofobic, but other than that its really fun.


Honestly can't believe this is all 9mb. Amazing game!

Weapons are awesome! Too bad they are temporary though. Allthough I can see it would be imba otherwise

Very good game, has a great feel to it. Definitely agreeing with the points already made in the other comments.

Here's some more feedback.


Damn... nice work! Right away the look and feel of the game is very professional. I generally don't like these kind of games, but I honestly found this one fun. The pace of rewards is great. The dash feels great, I found myself actually using it. Enemy design is great, it's chaotic but clear whats happening. My only crit is the UI at the top. It feels very unclear, there is no visual hierarchy. After playing about 15-20 minutes I still wasnt exactly sure where my health was.

This game is FUN. Not being a fan of bullet hell games, I unexpectedly got addicted to this game after one run. The difficulty is well balanced, which is nice for those bad at bullet hell games (like me, only won 1/6 of my runs, and that run was with the sword). There wasn't a death where I felt like the game was cheating me or being obnoxious, just through lack of my own skill. With how well polished it is, I'm left wondering when it will be officially released.