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A jam entry

GunMetalView game page »

1.65 - Many changes, new weapon
Submitted by brum with 1 day, 14 hours before the deadline


Muush · 132 days ago

I found it difficult to kick and not get hit. I never got to kill an enemy with a kick so I always ran out of ammo.

Wish I could increase mouse sensitivity from inside the game.

Love the models and the concept. With more enemies and cool maps this could be a cool Doom or Duke Nukem-style game.

taytay (View their submission) · 133 days ago

Tried this one when it is posted on /agdg/, it was a little too hard me!

I think being not able to kick without jumping was a little harsh.

Hamfist McMutton · 133 days ago

Gun needs more kick when standing on the ground. Bunnyhopping with backwards firing in the circular area shouldn't be stopped by the doorframe.

Interested in seeing where you will take this.

Rest of feedback.

Preece (View their submission) · 133 days ago

Cool! The rocket jumping mechanic is fun, and I think your game is a promising start to using it effectively. I think you can build it out a bit more here, though. If you could incrementally build up speed with it, that would be cool. I really hate that you drop the gun when you get hit, I see no point to that. The look of the game is very nice. Keep it up.

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