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GoodGuyGames

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A member registered Mar 10, 2022 · View creator page →

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Great game, nice idea and unique design.

The visuals were not that good, but the SFX on the other side was great.

Funny puzzle game which was not that hard and not that easy. The boomerang levels were fun and I loved them. Only if it had more levels...

Well done friend!

Fun gameplay but was overshadowed by the lack of good graphics, especially the font type which was hard to read. The game was perfectly tied into the theme. Although Gauntlets were not designed that much good and I didn't enjoy them personally.

Good job btw :)

I loved how unique this game was (but also how unrelated to theme!) and I really had fun painting. But at the end I didn't understand how the scoring system worked!

The game was really good and I loved the uniqueness of it. The graphics were cute and SFX was really better than many other games in this jam.

The gameplay was deep and long enough to keep the players engaged. But the game starts abruptly and with the lack of a tutorial, the player becomes confused at the beginning.

This game was innovative, challenging, deep and fun and I think is a great contender for the title of "The Jam Winner"! Great job!

I know this is a Clicker game, but with only clicking and no aim close enough to encourage clicking, this process becomes boring and repetitive. The game's minimalistic design was good and the effects were funny!

A cute game with nice SFX. Level were short and easy and also not very unique. But overall, good job!

No I mean I can't see the cards in the deck and all of the existing combinations together in a page, so I can decide what card to play and what card to hold in my hand so I can plan.

The game looked good and fun in screenshots, until I played it! I just didn't know what was the goal in this game; Should I survive some waves? Should I defeat enemies? Getting a high score?

 And also I didn't know what was I forging. The game had no tutorial or a logbook or something to tell me what exactly each card/creature does. And the game lacked secondary mechanics which were funny if added. Good job anyway.

The game was pretty good and fun. Gameplay was easy to understand. SFX was good and satisfying. But the core gameplay was not polished and especially in fights, the game was boring. The lack of nice visuals was annoying, but overall I had fun playing the game.

Btw, although I made a "Clicker" game for this jam, but I'm not a huge fan of "Idle Clicker" games, where you just click, then automate things so the game does everything for you, and you just "Idle". Good job on making such a fun game anyway :)

I wanted to create something like what you said (fighting enemies) but time restraint didn't allow me to do so. But I'll definitely do it later.

Well clicker games are mostly just pressing left click, but my game added some other inputs (Tab, Right Click, Space, etc.) to increase your score if you want to play the game rhythmically and not just 1 input.

Plus some other ways to gain score, like reroll, upgrading, level up, etc. and some other ways that you have to find the right gadget(s).

Hey, thanks for playing my game!

Well you are right and I didn't have time to polish the "click" button sadly.

Well you get gadgets after leveling up and each gadget does something different which is visually told to the player by different SFX, gadget popping up and also different particles and numbers with different color. I'm not sure where is the problem.

3.14? Because we are Pi-rates!

Thank you again :)

(1 edit)

Thanks you for playing the game and giving me this big feedback!

Upgrading traits is done by clicking on them and having enough resources. I thought displaying number of resources required below each upgrade would be enough to tell the player what to do.

Yeah polishing and tweaking was not enough because of lack of time, but I tried my best to deliver the best regardless.

Thank you again :)

Thank you for the feedback and WP!

The game is good and somehow different than other games, but with visuals not being that good and weird controls, the game was not that much fun for me. But good job anyway!

Thank you very much :)

Yeah I just added colors! Who cares about saturation 😅

Weird art style! Sound effects were funny! The game was short and it ended abruptly (dunno if it was a bug or intended). But having a different genre is enough to get a high score! I was tired of playing overcooked-style games! 😅

Simple gameplay and graphics. The SFX was good. Although smashing objects on the table didn't work for me. Good job anyway!

Good graphics and nice model for enemies. The gameplay was simple and lacked VFX. Upgrade system was not bad.

Nice visuals and especially very nice tutorial. The gameplay was good but not that much innovative. Overall good. Well done!

I'm glad you loved the game :)

Well tbh I tried many times to test empty vial, but everytime I accidentally picked up another gadget, so... Sorry about that mb 😅

Nice visuals and SFX. The gameplay was simple and the reputation mechanism was interesting.

But I think 3 different scenes for buy/forge/sell was unnecessary, especially when u had to wait till the slow fade effect ends.

The game had nice visuals and I loved it. But the gameplay was confusing even with the tutorial and it wasn't that innovative. There were some typos and sometimes [E] give item was appearing out of nowhere!

And why the credits didn't work?! Good job anyway :)

The game was simple and short (like very short!), but good and innovative. Although the game was easy and both level were completable with any single piece of the given pieces. Main menu was bugged, sometimes moved and sometimes not moved with the camera.

But good job designing such a good idea in little time.

Well I tried to play the game, but it bugged everytime I wanted to "heat". Otherwise the game's visuals was good and appealing.

The options in the main menu didn't work and the tutorial could've been better. The gameplay also needed some more clarification for interactions.

The game's combination of discovery and forging was a good idea, especially when combined with horror! But the execution was not that good, especially with visuals not being that good to match the gameplay.

The mini games were a little confusing at first and the tutorial was not that helpful.

Overall the game had a great idea and would've been better if you had more time to polish it.

I'm happy you enjoyed the game. Yeah 3 days weren't enough for making a polished game, but the process was fun anyway. Thank you!

Nice screenshot!

Thank you very much :)

I'm glad you're happy with the game. Yeah time limits are annoying but also make things interesting!

There are some automation gadgets too, but because the game was short (3:14), I think fast clicks were more important than automation with afk play style.

Thank you for playing the game and giving me feedback :) I'm happy that you enjoyed the game.

I tried to make different types of gadgets, one of them was miss-able gadgets, where you have to activate it or will be missed. There are other gadget types like auto-activating, passive, non-miss-able (the type you had in mind), timed, etc.

The reason for the "exact number" mechanic was so the player plays the game rhythmically, like 7 clicks, space, 7 clicks, space, etc. Combined with other gadgets, madness awaits the player!

Thanks for playing the game :)

I think you picked the "Blindfold" gadget which removes the timer UI in exchange of more score, I'm not sure. But the timer bug was fixed and I'm sure about that!

Damn I decided to test the game!

Yeah I understand that. I too made my game in just 3 days. Hard to fix and polish everything!

I know it's a game jam and not all the features have to / can be perfect and my opinion is a personal opinion, maybe right maybe not. But I thought forging two basic trinkets would give a combined/stronger version of them, not only reroll. And also at first I thought it was for repairing trinkets with no charges left.

I'm happy that you had fun! ☺️

No I didn't, but the UI wasn't  suggestive of forging two items and hovering over it didn't show us a tooltip either. Also the mechanic itself was somehow unsatisfying, at least for me. Otherwise the game was great 😃

Was a simple game yet a buggy one! Sometimes my clicks didn't work, and the game elements were unresponsive. The graphics were good, but the gameplay did not have that innovation. Good job btw :)

Very nice looking game with good sound effects. Battles were fun. Although the forge mechanic was not explained. And I also liked the logo very much!

Funny game with good humor, but I he theme of forge was not implemented good I think. the game was too short (only 1 scene) and choices were not that impactful. Good drawings. But the sound of "meow" was so annoying! (No offense to any cats!)

The game had good visuals. Simple gameplay. But the problem was not having a difficulty curve or progression at all (or at least I didn't find any!).  Good sound effects and animations were good and smooth. But not much innovative. Good job anyway!