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Speed Forge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #47 | 3.838 | 4.500 |
Graphics | #113 | 2.665 | 3.125 |
Audio | #128 | 1.919 | 2.250 |
Accessibility | #133 | 1.812 | 2.125 |
Overall | #138 | 2.223 | 2.607 |
Fun | #146 | 1.706 | 2.000 |
Controls | #148 | 1.706 | 2.000 |
Originality | #152 | 1.919 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Hardcore (not volontary)
Game Description
You forge quickly
How does your game tie into the theme?
"Speed Forge"
Source(s)
/
Discord Username(s)
FakiAZer#3555 or fakiazeroui#3555 (im on the server)
Participation Level (GWJ Only)
5 i think
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Comments
As many people told you, it woul've been better if you gave the player feedback when doing an action, sometimes you can't tell what's going on. That aside, good job on making it even without having much time, I think you could do something cool with it given more time
It wasn’t always clear what was happening, and why my clicking wasn’t effective (I can see molten metal, but it still complained of needing molten metal?), but when it worked it was cool
A for using the theme 100%! The forges look great, I can tell you spent some time on the art, the filling of the forges molten metal was cool. I had a hard time with the game itself, but I think it was a great effort.
Cool minigame, I can see this with a bunch more casts and combinations of ore being really fun
Was a simple game yet a buggy one! Sometimes my clicks didn't work, and the game elements were unresponsive. The graphics were good, but the gameplay did not have that innovation. Good job btw :)
yea that's normal, i didn't have much time to make it (like 2 days or something)
Yeah I understand that. I too made my game in just 3 days. Hard to fix and polish everything!
Definitely seems like it has potential! It is too easy to keep going forever once you figure out the controls. Would be better if you had a set amount of time and had to get a number of tasks complete before time runs out.
Definitely seems like it has potential! It is too easy to keep going forever once you figure out the controls. Would be better if you had a set amount of time and had to get a number of tasks complete before time runs out.
it should be harder once i add more casts but for i didn't have time at all unfortunately