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God Donut

61
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A member registered Jun 15, 2020 · View creator page →

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Super polished, super clean. Great entry for the jam !

Love it. So simple yet, sharp and fun to play. Great job.

fun & straigthforward. Lot of different mechanics for a one button game. Great work !

Fun and straightforward. Love the art and music. Awesome job.

Fun game ! A bit weird that going fast speed up the wall, it doesn't feel rewarding :D but I saw your video about it and I get the problem ! Around 30s on all the levels ! Good job for the jam.

Ah bien joué ! 

Je vais le mettre rapidement ! Je suis pas sur que ça tienne longtemps cela dit. Les gens sont compétitifs :D

On verra si ça marche avec le son niveau copyright, sinon je la mettrai en mute.


Came back for this. Pfiou, bien joué Kaldrin aussi. Pas évident le unforgiving :)

Si jamais ça intéresse, j'ai une vidéo de la run !
Je reviens pas sur le jeu qui est vraiment top, bravo.

Super cool. Pas grand chose à redire. 9:13 sur le mode discovery, on va voir si je tente sans checkpoint. Le concept normal du jeu à l'air super intéressant mais je me demande si du coup, après le mode discovery, je passe pas direct en mode pas de checkpoint. On va voir. En tout cas, c'est super fluide, ça fait un peu mélange entre gettin over it, celeste et les .kz

Le fait d'avoir le controle sur l'accélération même en cours de jump c'est super agréable aussi. Les petits messages cachés, les raccourcis, ça donne l'impression qu'il y a toujours des petits trucs à découvrir.

Bravo, super experience.

J'imagine que c'est le genre de jeux où il faudrait un leaderboard. Mais je connais pas les complications que ça ajoute.


Yeees, I'm sorry it's still the gamejam version so far. I will update this as soon as possible ! I'll add a tutorial, some QOL changements and i'm currently debuging all the awful code I produced in two days ! Thanks for trying though and for your feedback

The movement system is pretty fun, good job ! Could be apply to plenty other stuff !

Super fun, nice art, super level design, and good controls. I did a first fun 10min game, and could come back to speedrun a bit ! Thanks !

I had a blast playing this. Super clever and fun idea.  I love the bonus/malus system for the weapon. Also the more you play the more interesting it gets. Kinda makes me think of "Into the breach" in a way. I could play way more but I need... I need... to work now, weeell let's play one more game. :) Thanks. 

So clean and juicy. Well done. Can't believe this was done in 3 days. Great work !

Thank you !!

Thank you for your time and feedback, and nice score ! 

Those awful tooth monsters are a pain right now ahah we'll adjust them in the future :D Thank you so much for your feedback and time.

We thought about adding square on the ground or something to see the grid but we didn't have the time to include it.
I struggled too finding the right number. We surely will add this after the jam !

Thanks ! I think we'll try to add a bit of variety after the jam ^^ Thank you for your time and feedback :)

Great concept, great execution, great music and design. Nice job for two days !

Only thing is like RailgunZx I couldn't attack often enough and i had to stop because I wasn't able to kill a double 8 healing mosnter. Maybe I got unlucky though :)

A quick fix could be you reroll only if you want to ? So You can keep attacking if needed and the reroll is only for changing tactics. I don't know. Great game anyway !

Probably my favorite of this jam. Super fun to play, great concept, great design and music. I mean great job ! Only thing is I lost twice to enemy dice, I thought it only add one attack to the enemy but I guess it also makes you lose one pv ? Incredible work anyway good job

Great and engaging design. All the options are neat to get the right dice, really well done

Really nice concept. A bit overwhelming at first but easy to understand after the first round :D maybe a super small tutorial. Could also work with levels actually. Nice game !

I would not be mad if i had buy this game. The quantity of work is impressive, great concept, great execution, great sound design and level design. 

Great concept, great execution ! Nothing to say really, impressive for a two days job

Yes i was talking about the exit from the level. Not the restart when you lose :) Good job anyway !

I always love a good clicker. This one is nicely done. Nice sound design, nice aesthetics and simple but effective mechanics. Good job !

Fun game ! I feel it could be a good boss in a platformer game. I'm waiting for that game now :D

We definitely need to twist the stats on this projectile enemy, ahah !
Thank you for your time and in depth feedback.


Super fun game, I love the aesthetics, the music, and the concept. Some minor troubles with shooting phase when enemies are too close or with some obstacles, but other than that I really enjoyed it. I lost at 3rd phase with 276 I think. Nice done in two days !

Oh wow thank you so much :) we've got some ideas to add more depth but let's hope we have the time :D

Fun game ! I love the sound design. Great 2 days job. Did I stop too soon to see a boss ? If not, it would be a nice little end to have one and win the game.

I fully agree, the full randomness at this state is too much. We could twist some designs and add some concepts to improve the game !

Thanks for your time and feedback !

Super creative concept and idea. Very nice presentation ! I'm not gonna lie, i misprinted some dice on purpose just to see what I could do. :) It could lead to some great puzzle designs. Maybe add a R to restart and level menu and we're good !

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Really liked the game. Great design, great concept, a lot of possibility. 

I would +1 all what Johan Helsing said. Also, I played like 35 rounds, what made me stop was a lot of dragging, and maybe the lact of feedbacks. Looking for objects around the map was hard, and I also didn't really know what to do or what was the goal, haha.

Like Johan, I pinpoint the defaults, but this is the game I played the longest so far. I really enjoyed it :) Insane work on 2 days.

While the game is pretty straightforward. I love the concept behind it. More a piece of art than a real fun game of course, but it is what a gamejam is for. I like how it fits the theme perfectly. (for other people trying the game, read the presentation on the itch game page)

Nice aesthetic and nice game ! Didn't quite understand the points system though ahah. But a great platformer boss !

Super fun game :) 779$ later, it's super hard and i loved the physics ahah. Nice vibe. Only thing I regret, I did a full round but it felt pretty long ! Maybe levels with increasing difficulty would solve that. Nice work !

Thank you, if you're dumb i'm as dumb as you, ahah. I kept getting it wrong while playtesting. We didn't had the time to implement a good way to change that though. Maybe add little isometric square below each slots. It feels like adding a new set of numbers could be confusing.
Thanks for your time and feedback !

Thanks you so much !
It feels like we could add a lot. More dice, features when you do double or triple. Saving a dice could be really nice too, and we got space to work on the bottom of the screen :)

Thank you !

We thought giving you some time was a nice reward for killing an enemy with the bow. But I see how it can feel frustated to have a missing sword attack !

Thanks for your time and feedback !