Thank you! Comments like yours motivate me to keep updating games! :) Thanks for your time; I'm so glad you enjoyed it.
God Donut
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Thank you for your feedback! I love the idea of courses, but the UI definitely needs a lot of rework.
Regarding the second part, I kinda have to bring you back to the tee. So far, you can play before the ball stops, which I like. However, it was challenging to find a way to store the correct position before "dying". Perhaps it could be the last time you touched the ground, but I tried several approaches, and it always felt inconsistent. Maybe I'll find a solution if I work on this game again!
Thanks again for your input and your time !
Super cool. Pas grand chose à redire. 9:13 sur le mode discovery, on va voir si je tente sans checkpoint. Le concept normal du jeu à l'air super intéressant mais je me demande si du coup, après le mode discovery, je passe pas direct en mode pas de checkpoint. On va voir. En tout cas, c'est super fluide, ça fait un peu mélange entre gettin over it, celeste et les .kz
Le fait d'avoir le controle sur l'accélération même en cours de jump c'est super agréable aussi. Les petits messages cachés, les raccourcis, ça donne l'impression qu'il y a toujours des petits trucs à découvrir.
Bravo, super experience.
I had a blast playing this. Super clever and fun idea. I love the bonus/malus system for the weapon. Also the more you play the more interesting it gets. Kinda makes me think of "Into the breach" in a way. I could play way more but I need... I need... to work now, weeell let's play one more game. :) Thanks.
Those awful tooth monsters are a pain right now ahah we'll adjust them in the future :D Thank you so much for your feedback and time.
We thought about adding square on the ground or something to see the grid but we didn't have the time to include it.
I struggled too finding the right number. We surely will add this after the jam !
Great concept, great execution, great music and design. Nice job for two days !
Only thing is like RailgunZx I couldn't attack often enough and i had to stop because I wasn't able to kill a double 8 healing mosnter. Maybe I got unlucky though :)
A quick fix could be you reroll only if you want to ? So You can keep attacking if needed and the reroll is only for changing tactics. I don't know. Great game anyway !
Really liked the game. Great design, great concept, a lot of possibility.
I would +1 all what Johan Helsing said. Also, I played like 35 rounds, what made me stop was a lot of dragging, and maybe the lact of feedbacks. Looking for objects around the map was hard, and I also didn't really know what to do or what was the goal, haha.
Like Johan, I pinpoint the defaults, but this is the game I played the longest so far. I really enjoyed it :) Insane work on 2 days.
Thank you, if you're dumb i'm as dumb as you, ahah. I kept getting it wrong while playtesting. We didn't had the time to implement a good way to change that though. Maybe add little isometric square below each slots. It feels like adding a new set of numbers could be confusing.
Thanks for your time and feedback !