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Frontline Studios

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A member registered Dec 18, 2024 · View creator page →

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Well said. Hopefully as time goes on acceptance will be more widespread!

I always thought I would make a kickass militiaman, town guard, or something like that. Not a hero, potentially supporting the hero, potentially going against the hero, potentially moonlighting as a merchant or hired gun

Read the article or search it on youtube

Let me help you out here, that link is not playable. The link you want to share is the link to your game's page, this one i pasted below:

https://nadirm667.itch.io/geometrydash-v167-remix

And since you made it an HTML game, you should consider uploading it so that it is playable in the browser, instead of needing it to be downloaded and ran locally (players are more likely to play something in the web browser, instead of downloading) check out this article on how to make your HTML game playable on itch:

https://itch.io/docs/creators/html5

Several smaller cash prizes is always a safe way to go. I would assume most of us hobbyists on here have jobs, or otherwise are handling the bills in some way other than what we do on itch. One big prize lowers the chances of any of us getting anything. Several small prizes just increases the chances of getting "recognized" and maybe getting a few bucks to throw towards something to enhance future game dev projects, or whatever else.

My favorite game jam I have participated in so far offered a free course on a game dev education site, for everyone who participated. Mind you, the host of the jam owned that site, so it wasn't necessarily a ton of lost profit, if anything it probably brought more people to their site, who may have bought other courses.

I'm definitely more likely to join jams that offer some sort of a prize, but jams that offer courses, vouchers for software, free games, etc. I always thought these were cool ideas. I think one of the jams I submitted a project to was giving away steam gift cards for the top three winners or something like that.

You should check out https://packager.turbowarp.org/ 

It is a way to repackage your scratch file into HTML or Exe, so that people can more easily play it.

Most of your potential players are not going to toy around with a .sb3 file and convert it themselves. If you want to be a game developer and get people to play your game, you've got it make it as easy as possible so people can play it.

Hope this helps, good luck!

Sounds awesome, definitely going to give this a look in the coming days

Looks awesome, good luck!

Anything that I play long enough to feel like I have good feedback, I will usually rate. I also have noticed that I rate a lot higher than most on itch. If I pick something up and it doesn't grab my attention and I click off of the game in under 5-10 minutes, generally I won't rate it, but anything I stay on longer than that I try to have some sort of input on. I honestly don't play a ton of games on here, so I'll go weeks at a time without rating anything.

(1 edit)

I could understand the argument, but as long as the system collects KYC info (which all legally operating payment processors outside of a few countries, already do) it is legal. And using stablecoins instead of volatile coins like XMR, BTC, etc. eliminates the possibility of extreme value fluctuation (and therefore wildly changing prices).

I don't know, you are probably right, but I can't wrap my head around exactly why. Even volatile coins like bitcoin have storefronts accepting it now. I don't know, but it sounds like a decentralized currency is the most efficient way to handle payment processing without actually needed a dedicated processing entity. If it's on a blockchain that already exists, wouldn't the processing be handled by the blockchain the coin exists on?

Like I said, I'm sure there are plenty of reasons this hasn't been implemented yet, stuff way more complicated than I am considering, I'm just some lowly non-cypto dev, I could easily be wrong about everything. Seems too logical to actually be this simple.

-EDIT-

My biggest personal argument against crypto is privacy issues. How payments would be obfuscated would need to be really good in order to ensure tracking wallets doesn't happen. Tracking bitcoin movement is extremely easy if you have the wallet address of anyone who receives payment (e.g. the storefront itself), and then you can see payments received by the storefront, amounts, wallet addresses of people who sent payment. I could see privacy concerns being a huge issue, atleast with bitcoin. I hear Monero is much better as far as privacy goes, but I don't know enough about it to confirm.

That was my first thought when I started hearing about Visa/Mastercard clamping down on itch/steam. I'm sure there is a reason nobody has done it, but on paper it sounds like a decent way to be able to take back control of a platform... 

Awesome tool! In the animation player when i click to change the FPS, i cant see the other options unless i hover over them. Also could probably benefit from some fort of documentation, tooltips, or other UI elements to help people figure out what they are doing. Maybe a copy to next frame something like that, it took me a few minutes to understand i had to copy the whole frame, paste into the next frame, and then make my edits to it.

All in all, awesome little tool!

Update: it is all drop down lists that have properties invisible until hovering over each option. It's as if the text color for the list item and the list background is the same, and then when i hover on the list item, the text color changes.

Great work though!

I think it will be here to stay. When used responsibly it is a very powerful tool, but it really does produce a lot of low quality slop. It's one thing to use it as a reference for the programming language, engine, tool, etc that you don't really understand, but it's another thing to make a game with AI ideas, AI art, AI programming, AI music, etc.

I'm pretty split on it. I think good projects can be made with it, and I don't really like the idea of regulating the industry against AI, as we are already seeing a bit. But at the same time, I don't like the fact that even more slop can be made more quickly and easily.

I don't know, such a hard argument. I think responsible use is the key here. I participated in an AI generated game jam and it was honestly pretty fun. But if I was making a project for Steam, or commercially motivated purposes, I'd feel like I'm cheating my players if I used it for more than, i don't know, maybe backgrounds or loading screens or something like that.

Oh I'm pissed lol.

Pretty cool little playground though, good physics implementations, fun puzzles

Hell nawl, scary lol. Awesome idea

I dove in for like 5 hours. Super fun. Relaxing, decent progression. Fun game, good work!

Thank you for letting me know, I'll try to look into it!

Great minds think alike :)

Fantastic work!

Thank you!

Are you on a computer, or phone? I tested it on a few computers and had no issues, but I'm aware of issues stemming from playing Godot engine web exports on Macs, but I didn't get any issues with it.

I did have issues doing it from mobile devices, but I think that was just from my own formatting issues.

Thank you for the feedback!

I set all of the upgrades to increase like this:

New Cost = Old Cost * 2.5

So that should be 250% right? 

Yeah that might be a little too high. All of my testing playthroughs I stop after maybe ten minutes. With this project just being a prototype for a game jam I didn't expect anyone to sink enough time in it to get into the billions and trillions, that is absolutely fantastic to see, though!

Glad you liked it, thanks!

If you reached 8 billion you are my hero

Mute option was on main menu in upper right corner.

Thank you for the feedback, I appreciate it!

World Clicker is a simple incremental idle game prototype where you slowly grow the population of your idle world. 

This micro-game prototype was developed for "GameDev.tv Game Jam 2025" and there are no further plans for development. If you like the idea, comment or reach out and further development may become a reality!

Come check out my other projects here: Frontline Studios - itch.io


World Clicker by Frontline Studios

I appreciate the input, all good points

I appreciate your input, I talked with a few devs on Fiverr but i guess what I'm looking for is just so far into python game development that most of the python devs on fiverr can't figure out my request. I might try going back for round two to chat with some guys on there. Thanks

Hey guys,

I'm just wondering what everyones experiences with hiring help for projects has been. I've been wary of posting work that I need done on Itch, but I haven't had any luck finding anyone on other job boards that meets my needs, and Itch is a pretty good fit for the work, since of course, it's game development focused.

I've heard a lot of warnings about scammers on here, has anyone had issues when hiring people on here to do work? Any tips? Red flags to look out for? Is payment usually sent up front, on the tail-end, or 50-50 split, or something else? 

I appreciate any input on this, thanks y'all 

-Mods please forgive me if this isn't the right category, seemed like the right fit-

--Calling all Python developers--

Final Stand is aimed to be a community driven project, if you want to contribute to the project, please check out the GitHub page for Final Stand.

-Priority Work That Needs To Be Done:-
Binary conversion of the project so it can be run standalone by the end-user, AKA, let's make an .exe so it can be ran without the source code and dependencies needing to be installed.

GitHub: https://github.com/Killswitch5150/Final-Stand

Check the issues tab to see what work needs to be done, or dive into the source code and contribute! I hope to see you guys!

Most major engines have some sort of no-code solution, it depends on what you want to make. Unreal and Unity both to some degree have no-code solutions, GameMaker does too if your goals are more 2D oriented. RPG Maker, CopperCube, GameGuru MAX, and more also are generally no-code. Not sure about godot, haven't played around with it enough to know. Give some information about what your development goals are, target platforms, target styles, things like that, it will help people be able to provide some sort of input for you.

Yeah i'm about on the same page. I like it well enough, just not wrapping my head around everything as easily as I'd like. 

Edit game, add metadata, add categories, add things that make it searchable when people are looking for games, make an announcement about it, if itch's native tools aren't driving enough traffic, you can always run google ads although they will get costly fast, share it on reddit, discord servers, etc. 

Making the game is generally the easy part, getting it in front of people who want to play it is an entirely different skill set. If it is playable in browser you may also want to consider submitting it to all of the old flash game (HTML5 games now) sites to get it in front of their audiences.

I just had a look at your page, you should consider editing them and adding trailers, videos, screenshots, etc. Descriptions and other standard information. Even if people click on your game that does not mean they are interested, give them a reason to try it. Also, of the three games on your page it looks like none of them are playable, ensure you uploaded the correct files and tagged them for their platform.

Sorry, I had misunderstood your question. Yeah, I only found this one, starts in 13 days. 

Music Composer Jam #1 (+ Prizes) - itch.io

You are certainly not searching correctly. Click "Jams" up top and you should see dozens, you can filter them to see which have started, start soon, etc. I see a ton. Not sure why you can't.

Sounds pretty cool, good luck with it!

Lol facts

Some countries, localities etc also offer grants, loans etc to fund creatives, be aware that many (but not all) of these need to be paid back. But it may be worth looking into if you need serious funding. If you are just looking for small amounts of funding, you may want to try reaching out to smaller internet based businesses for product placements, sponsored messages, acknowledgements in the credits etc. While businesses local to you would be the go-to for most people, it wouldn't make sense for a local dentists office to want to get involved, but a locally based internet T shirt company that has a print on demand website may be more likely to be willing to throw some money if there is a link to there shop somewhere.

But keep in mind, mutually beneficial arrangements with businesses may make your project look like a sponsored work to potential players, while its one thing to add consumable inventory items based on a soda brand you are advertising for a sponsorship, or maybe a "thank you sponsors" splash screen, its a completely different thing to add links to other company's online stores.