Thank you for taking the time to try it again :) I'm glad it was a better experience
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:D!!! What a wonderful playthrough! Thank you so much for picking our game!
The obscurity of the story was definitely intentional, since we wanted the player to draw conclusions themselves.
Doggo said he appreciates your guidance through the maze. :3
Legit was engaged by your game. Especially once I got the high-jump boots I felt like the combat became more fun and acrobatic. I could jump around the enemies more easily.
Music would have been a nice touch but I understand there are time restraints.
Overall an extremely good entry :)
Cool little game! The art style was minimalist but appealing and the music was great. :) It was a little annoying that Rail jumped whenever the space button was pressed and not just for the first moment it was pressed. Made it kind of odd sometimes in the tricky plaforming areas.
Beautiful art and interesting concept. I do feel like the platforming felt a bit unresponsive at times when I would be trying to move and jump at the same time.
Have to admit I didn't see the end. Trusted Umbra and didn't trust the happy old man so I was sent back to the beginning twice and didn't feel motivated to continue playing. Maybe if in addition to killing the player when they're tricked, something was revealed about the nature of the game world so it didn't feel like a random loss?
Thoroughly enjoyed this hehe :) I felt like all the different characters had fun personalities, and tone was really upbeat which helped with the sometimes frustrating gameplay. One thing I owuld change would be to have not had 'Q' be the flashlight because it was very hard to move and have it turned on.
Whewwww! My heart is racing! This is amazing for something made in a Jam. I felt a genuine joy of exploration which turned into genuine horror haha. Very Lovecraftian almost.
Absolutely fantastic! I love the surreal sounds and graphics, to give a sort of soothing feeling to killing humans haha. The bright/lurid colours were an excellent choice. Oddly, I found the lack of sound effects to be a plus because it added to the sense of detachment you feel as the player.
If there were different kinds of abilities I could see this becoming a very intense strategic shooter.
I'd love to see this made into a full game honestly. I'd buy it.
Awesome game man! Hit a few bugs on my way where the zombies disappeared or the brain got stuck but overall this is a really cool concept and with a little polish such as shadows to show where the brain is in space this could be a really awesome game!
Loved the mechanic of the fishing rod and how fun it was to whirl the brain around hehe :D
Here's the video you requested:
Interesting game! I enjoyed the story of how Love became Blind, but it was very long before the game even started. Maybe it would have been better to have the story be told DURING the game? Maybe breaking it up a bit would also help with the fact that the audio and text didn't match up.
Ooh, or maybe the game itself could have been the myth itself! Instead of just what happened afterwards?
Either way, I enjoyed the graphics and gameplay, though the music got a bit annoying >_<
I really enjoyed the change in tone of music and graphics as you start realizing what you've done. I did find it weird at first that it was often detrimental to your progress to kill the enemies, so I actually stopped after a while and just let dodged them (thank goodness!!)
Definitely a very cool entry, and it works really well with the theme :D
Fantastic game! :D Wonderful controls, graphics and audio. I can't judge the level design well though because I was having a problem where every so often a level would load completely black and I had to start again. The furthest I could get was level 5 :(
Wow very well-made game! I really found this one fun to play, even though some spots were a little frustrating :P I really liked the fast-paced action that tied into the theme of Blindness.
Very cute graphics and audio. Solid entry!
A very fun and cute game, though I'm writing this comment in the time it takes for the girl to reach the end of the level >_<
Lovely graphics and audio with an interesting premise and good use of theme! If only the girl moved a bit faster hehe
A fun little game, though it might not be very well balanced. I find the enemies take a ton of damage before disappearing, and there is no break or warning in their attacks so it's tough to time >_<
I just found that running through everything as fast as possible worked pretty well so I have full health at the minotaur. Very pretty game though :)
Very cool game with awesome graphics! I liked the mix of ranged and melee attacks. The enemies were diverse and interesting with cool animations and effects :D
For me the only drawback was the music was pretty grating, which made me not want to continue playing after dying.
The point is to make a weird heart and to have fun hehe. Not really much beyond that ;P
In terms of Love is Blind? Yeah I definitely didn't take it too literally, though I guess I interpreted it as not understanding what's going on inside another person's head, and watching their reactions to figure them out? I'm glad you liked the graphics and audio!
A very solid entry! I like the story and the graphics are well-executed. :)
I'm not 100% sure if the vibe of the audio really fit the mood of the underworld, since it was pretty upbeat and kind of funny but it was entertaining to listen to!
Very interesting mechanic, though in some cases it was annoying when the woman would get caught on the edge of an object and then get pushed to her death >_< However I think the implementation of health went a LONG way in making this game a bit more forgiving, since much of the game relies on knowing what's about to happen in advance, and the further you can get, the better you can plan for it in the future.
Very well done!
Definitely a very tricky game! I like that you had different challenge levels, but some different types of enemies might have made it more interesting. Also perhaps some special bonus activities like collecting power ups or leading the moles away from their loves?
Loved the graphics and the whole mood was nice and cheerful ^_^
A very cute and sweet game ^u^
Loved the painterly graphics, the soothing audio and the smooth movement. I don't think you needed to have so many arrows on the ground to guide people since it was usually pretty obvious what you needed to do to pass the stage, but otherwise i really enjoyed the progression of game mechanics.
And that last level! -hng!!- So perfect :'D
I'm glad the pink whale stood up for herself in the end ^o^
I kept going upside down somehow, not sure if that was supposed to happen but it made me a bit queasy :O otherwise, it was an enjoyable little game with cute whales.
Also, I see where you're going with the -use the sonar to follow the clues and find Yellow- mechanic, but when I could just see him from very far away it kind of defeated to purpose. I did like going ooOOoOOOOOoOo though.
The platforming was solid but I found it unfair in places. For example that black square would appear from nowhere and send me back to the beginning of the level!
Also, I wasn't really that motivated to chase down the triangle with the bow, since it wasn't clear exactly what had happened to it? Did it run away from us? Was it kidnapped? I'm a bit confused. :o
Cute little game with a cute mechanic :D
I liked how the puzzles taught you the mechanics and become progressively more difficult. Could have used a few more levels but I understand this was made in only 2 days :O Bravo!
Definitely reminded me of the Original Legend of Zelda! Some way to get life back would have been helpful, since I kept dying from enemies not knowing how much damage they would do >_<
The control scheme was cool and smooth, though sometimes the sword could hit enemies that were far away enough that they wouldn't even notice you.
Cool premise though!
Very cool game, though I wasn't able to get super far... I found it very difficult to judge where I was going to land sometimes, so after spending about 5 mins trying to get down from that first checkpoint I had to give up and go to work >_<
A very pretty game with soothing audio (except for that laugh! so creepy! O_O). A solid entry though it could use some polish.
Thank you so much for the thoughtful review! Yeah the arm is a tad slow, though it does get faster as the game progresses ^_^
And yeah I really wanted to focus on the relationship between the player and the monster and how the player interprets the monster’s emotions.
Also I’ll definitely check out your game!