As always, an artistically sublime work that I appreciate, even as an outsider.
f0rb1dd3n403/TheYellowButton
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Made that game https://f0rb1dd3n403.itch.io/sensory with this amazing asset pack.
Thank you for playing and for your really useful feedback. Certainly, the aesthetic choice of the menus can be improved. Regarding the sound issue and the presence of the bar, these are aspects we considered, but we decided to proceed in this way to carry forward the sense of the game. As for finding the missing points: yes, we had thought of leaving it to the player to find them, but we learn from this to think even more about important accessibility features.
Thank you for trying out the game, and we’re glad you appreciated its essence. Also, thank you for the feedback regarding the search for the last puzzle point. From this, we take useful feedback that underscores the importance of implementing an accessibility feature to help players who desire it to find the missing points. Thank you very much!
The art and music of this game are sublime... a great professional job. The idea of introducing the dynamic of electrostatic energy from the carpet is truly original... the setting really fits well. However, it's a very difficult game in terms of balance... maybe starting with a simpler level at the beginning would have helped a lot to get the hang of it. Anyway, well done
A lot of inventiveness in this level-based puzzle. There's definitely potential; I recommend improving accessibility with some introductory levels that allow players to familiarize themselves with the dynamics. Unfortunately, I might not be very sharp today, but I had to really understand how to play. Keep it up.
I really like the graphic style and the animations... The environmental setting is also very interesting, and the idea of making a game about such a situation where you stay still and have to defend yourself from enemies is inspirational. I suggest you improve it a bit by explaining well how to play... once done, this becomes an interesting prototype to study and understand how to evolve it. Congratulations.
I confirm that the HUD is indeed a bit chaotic, but I didn't have the time to refine it. Looking back, I would have spent an extra 10 minutes to apply a shader that highlighted junk as you pass by.
Thank you so much for playing my prototype. I'm really happy about it and truly appreciate your comment.
Thank you so much for playing... You really got the spirit of the game. I had thought about adding a drop function for the items, but due to time constraints, I focused on other aspects. Part of the challenge was to be careful not to pick up too many items to avoid getting weighed down. Often during development, I found myself slowing down, so being cautious on the way back was part of the fun. An additional idea could be to avoid certain trash that shouldn’t be collected, perhaps placed on the return paths, just to make the game more enjoyable.
Thank you so much for the encouragement. There are many improvements to be made, but unfortunately, time was really short, so I always had to find a compromise. However, I am collecting all your feedback and will definitely consider it for the future. I had a lot of fun participating, in a very light-hearted way.
Your game concept really struck a chord with me. The idea of taking a friend by the hand and leading them outside is something I've always imagined, and it pleases me to see it realized in what you have created. It's definitely something that could be developed further... Thank you for sharing your work.