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f0rb1dd3n403/TheYellowButton

103
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16
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6
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A member registered Mar 10, 2022 · View creator page →

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This game is an absolute gem. Anyone who’s ever tried making a game knows how much effort, time, and passion it takes, and you can really feel all of that here. It may be a small game, but it’s complete—everything fits together perfectly, and the design shows just how much talent went into it. The gameplay has a great flow, and the meta aspect adds an extra layer that makes it even more engaging. It’s not just technically well-executed; it actually means something. The way it captures that mix of pressure, challenge, and persistence is brilliant. Seriously, this is the kind of project that proves how much potential a developer has. Amazing work! This developer has serious talent, and I can’t wait to see what they create next. Personally, I’d love to collaborate with them in the future!

yes thank you so much for your suggestions…. very useful… we sre trying to implement them for the next release

Thank you so much for your feedback!

Thank you so much

Thank you so much for your kind words! We’re thrilled to have created a game like this that explores these types of dynamics, as we truly believe in its potential. Regarding how it was developed, it involves a pretty wild use of subviewports through a scene that sets everything up using a pivot. You can check out one of the previous comments where we shared a screenshot that gives a bit of an idea.

Thank you so much! Unfortunately, with the limited time we had, I couldn’t manage to fix these issues. We’re sorry that the wall-sliding mechanics turned out to be frustrating. However, we’re happy to receive this feedback as it shows us where we need to improve. We hope to fix these bugs and expand the game further in the future!

Thank you so much! We’re glad to know you enjoyed the game and made it to the end. We’re sorry for the inconvenience caused by some of the character control mechanics, but we hope to address and improve them after the jam concludes.

Thank you!!!

Thank you so much for your kind words! We truly put our heart into this, believing in what we do and hoping to make it even better in the future.

One of the games that definitely surprised me the most! The game design is solid and well-structured, allowing for an enjoyable experience with great potential. Truly, congratulations on the excellent work you’ve done!

It’s always a pleasure to play these creations, especially when they come from a team of veterans who consistently bring fresh mechanics, new challenges, and innovative concepts.

This game is very well-made and introduces interesting mechanics where you control multiple characters with different abilities to reflect projectiles back at enemies appearing in waves. The placement of characters is also important, as it activates special abilities, adding a layer of strategy to hit enemies effectively.

The numerous VFX are impressive and not something you often see in a game like this, and the character modeling is equally well-done. The music and sound effects perfectly complement the experience, adding to the overall immersion.

Kudos for this prototype, which has a lot of potential. There’s definitely room to integrate additional mechanics, but as it stands, it’s a great effort.

For those trying this game, I recommend starting with the trailer and reading through the game’s page, as everything is explained clearly there. For a future version, in-game tutorials might be a helpful addition to guide players through the dynamics. Excellent work!

now let's save the environment

Ok, it’s probably more of my impression than an actual bug.

That’s intentional as well. In that section, when you press the button and open the door, the light turns off, so you need to navigate the level using the mirror where you can see your character. Thank you for playing our game again!

Thanks for asking! What I meant about improving the controls mainly refers to a few moments early in the game, especially when you’re still getting familiar with how things work. There are points where you can get stuck, and it’s a bit hard to break free. Maybe it’s just me not being clever enough, but in those moments, I feel like I lose a bit of focus from the amazing atmosphere that the game creates.

That said, the controls feel much smoother later in the game, once you get used to them. My comment is more about those initial movements and mechanics—it’s just a personal observation and might not even align with how the systems were designed intentionally. It’s just a small thing, but it might be worth revisiting to see if there’s room for refinement. 

Hi! Thank you so much for playing our concept and for your kind words, but especially for your feedback—it’s one of the most important things for us.

For a potential future version of the game, we’ll definitely consider making the intro scenes skippable. For this jam, we wanted to make sure they were visible and couldn’t be skipped by accident. I’ll also make sure to improve clarity for players in levels where it’s not obvious which direction to go. Unfortunately, due to time constraints, I wasn’t able to fine-tune the player controls, but once that’s done, it will greatly improve the overall gameplay.

As for the mirrors, in the screenshot you shared, the behavior is actually intentional. It’s an effect we wanted to test by placing multiple mirrors close together with different reflection points—this happens in other parts as well.


Thank you again for playing our game and for providing this list of issues—I’ve already added them to my board!

Congratulations on creating a great little game! The puzzles in each level are well-designed, and it’s impressive how many levels there are. The game really takes shape with its story. Well done

Well-made game! The gameplay is excellent, and I really like how it ties in with the practice of meditation. I generally enjoy these types of games, and I appreciate how the meditation mini-game was organized. It’s all complemented by pleasant graphics and good sound design. Great job!

Very enjoyable! The game is well-made and presents an interesting concept that can serve as inspiration for many things. Thank you for creating this little game for us!

Pure magic—such a great idea! I really enjoy this type of game, and this little gem feels like a beacon for the spirit of this jam. It can definitely serve as inspiration to expand many of the concepts created during the event. It would be worth improving the controls a bit to ensure the experience fully captures its essence. Thank you for sharing this wonderful concept with us!

A technically well-made game with attractive graphics and a unique gameplay concept to program. I really enjoyed the sound design—it was great! The mechanics were a bit tricky to understand at first, but an interactive tutorial could be a good improvement. Well done!

Thank you so much for your comment—it really means a lot to us and is very encouraging. We’re truly sorry about the issues with wall-sliding and appreciate the feedback about the delay when landing. This was my first real experience programming a 2D platformer. It was definitely fun, but creating a game entirely from scratch with so many mechanics to implement meant that some details didn’t get as much attention. By the time of submission, I was pretty exhausted since the game design and implementation were both fun but also very challenging.

That said, we’re happy you enjoyed the game overall, and these small issues should be easy to fix. Thanks to your feedback, we can improve the concept even more. Thank you so much!

Thank you, and we’re glad to hear you liked the concept! We also appreciate your feedback about the wall-sliding issue. Unfortunately, due to time constraints, we didn’t realize this behavior could feel a bit frustrating. However, we’re happy because it seems to be a problem that can be easily fixed. Thank you so much for playing our game!

Thank you for playing our game! The idea was to make the gameplay a bit tricky, but each level is designed to teach you how to progress and eventually complete it. At the part where you got stuck, you simply need to slide twice—jumping will result in death :-D. Regarding the controller issue, I’m not sure, as I don’t have an Xbox controller to test with, but it might be related to the web export. It should work fine in the compiled version for operating systems. Thank you so much for your valuable feedback!

Thank you so much! We’re really happy to receive your encouraging comment. We’ll definitely take your feedback into account, as it’s very valuable for improving the character dynamics. Who knows—maybe this game could grow into something more, especially since there are many other mechanics already nearly functional, but we just didn’t have enough time to implement them. Thank you again!

Thank you so much! We’re really glad you liked the concept. We’re sorry to hear about the issues with jumping—this was my first real attempt at a 2D platformer, and time was very limited. That said, we truly appreciate your feedback, as it helps us understand what we can improve. Thank you!

Happy to hear you had fun. Thank you so much!

Thank you so much! Unfortunately, time was very short. We’re confident there are many more mechanics already planned, but we didn’t have enough time to implement them. Who knows, let’s see how it goes. We’re happy you made it to the end!

We’re really happy that we could share a small concept that brought you some enjoyment. It’s such a great feeling to read your positive feedback!

Thank you so much for playing! We’re really happy that you enjoyed our concept.

A very engaging game! Great work on the VFX—it shows real expertise. The concept is very interesting and fits the theme of the jam perfectly. I’m terrible at this game, by the way :’D. Well done!

The mechanic of switching between mirrors is very interesting and promising. I have to admit, it can even be inspiring for my own game. Thank you for sharing this concept with us for your first Godot Wild Jam!

A concept about reflections that actually crossed my mind when the theme came out, but I found it hard to develop. I’m glad someone explored it, focusing on an important aspect: the narrative, which is never easy in video games. Thank you for sharing this with us!

I enjoyed doing a run with this game. The wave dynamics are well-organized, and the game design makes it more exciting as you progress. Great job!

An interesting idea that can even be inspiring. Thank you for sharing this little game with us!

The art style is very original, and I really like it. I also enjoyed the character-switching mechanic you implemented. Thank you for sharing this concept with us!

A simple concept with a very interesting idea that makes you have fun without trying to do too much. Great work!

Good job on making a game with nice complexity, especially for a jam with limited time. The game has a lot of potential and could improve with small additions. An interactive tutorial might help players understand the mechanics better, but it’s great that you explained how it works at the start. Well done!

As always, an artistically sublime work that I appreciate, even as an outsider.