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f0rb1dd3n403/TheYellowButton

64
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6
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6
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A member registered Mar 10, 2022 · View creator page →

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As always, an artistically sublime work that I appreciate, even as an outsider.

A nice, professionally made retro game and I really love the available gadgets.. keep it up.

I like the concept, especially the artistic and musical part. Try to go beyond the concept by solving the various issues and making the game complete as you imagined it. A good start

Made that game https://f0rb1dd3n403.itch.io/sensory with this amazing asset pack. 

Really happy with your comment. 

thanks!!

Thank you for playing and for your really useful feedback. Certainly, the aesthetic choice of the menus can be improved. Regarding the sound issue and the presence of the bar, these are aspects we considered, but we decided to proceed in this way to carry forward the sense of the game. As for finding the missing points: yes, we had thought of leaving it to the player to find them, but we learn from this to think even more about important accessibility features.

many thanks. 

thank you so much 

Thank you for trying out the game, and we’re glad you appreciated its essence. Also, thank you for the feedback regarding the search for the last puzzle point. From this, we take useful feedback that underscores the importance of implementing an accessibility feature to help players who desire it to find the missing points. Thank you very much!

Thank you so much for trying out the game and for your feedback. Actually, we have noticed that in the web version there is indeed some drifting which we have experienced in certain cases, but it then resolved itself on its own.

The art and music of this game are sublime... a great professional job. The idea of introducing the dynamic of electrostatic energy from the carpet is truly original... the setting really fits well. However, it's a very difficult game in terms of balance... maybe starting with a simpler level at the beginning would have helped a lot to get the hang of it. Anyway, well done

A lot of inventiveness in this level-based puzzle. There's definitely potential; I recommend improving accessibility with some introductory levels that allow players to familiarize themselves with the dynamics. Unfortunately, I might not be very sharp today, but I had to really understand how to play. Keep it up.

Well done... indeed, when we talk about overload, we mostly think about work, especially in our field where we have to work, work, and work. The idea is very original, and it's nice to see the work of a large team that has taken care of various details.

A simple platform game but well made. I really like the initial animation, which is very engaging. A great concept to start with

Currently, the most beautiful game I've played in this jam... the idea of playing as a nun is top-notch. Well done, guys, congratulations on your creation. Definitely a lot of quality.

Oh no, I run it on a Mac, and unfortunately, as we know, these games crash on browsers. I would have liked to try it on macOS because I really enjoyed the first little game... I'm enjoying it from the cover screen... great spirit.

Continue to improve it so as to vary the player's gameplay a bit. In my opinion, the controls can be improved because I found it very uncomfortable to jump and press E on the keyboard. The chickens are fantastic

This game is an artistic gem with a great sense of abstraction. I really like the simple idea that allows for the creation of a real game. Maybe I'm not very sharp today, but I was struggling to understand what SPA meant.....great job.

I really like the graphic style and the animations... The environmental setting is also very interesting, and the idea of making a game about such a situation where you stay still and have to defend yourself from enemies is inspirational. I suggest you improve it a bit by explaining well how to play... once done, this becomes an interesting prototype to study and understand how to evolve it. Congratulations.

Thank you for participating in this jam. I was happy to have tried your game and to have seen some beautiful things... The tutorial on the controls is something I really like a lot. Keep it up, you're on the right track.

A very interesting puzzle from which to definitely draw inspiration. Nice technical work and a very engaging atmosphere that puts the player in the right mental frame. Thank you really for making this game for this jam

Great job... I really missed playing as a monster that has to escape from a laboratory... a game with well-thought-out stealth dynamics. I believe it's a prototype that needs further development. The graphics are really very beautiful. Keep it up.

Congratulations on this very interesting little game with very appealing graphics and really beautiful background music. Great job on this first jam, with the hope of seeing more and more from this video game creator.

A very entertaining game that has ignited my sense of challenge. The timing is wonderful, and it's truly remarkable that this game is set in an electronic circuit. Excellent accessibility, graphics, and sound department. Great job.

Thank you so much, I tried to have fun during a hectic week.

Thank you so much for your comment! It’s really encouraging for me. I’m happy to have had this experience with all of you.

I confirm that the HUD is indeed a bit chaotic, but I didn't have the time to refine it. Looking back, I would have spent an extra 10 minutes to apply a shader that highlighted junk as you pass by.

Thank you so much for playing my prototype. I'm really happy about it and truly appreciate your comment.

Thank you so much for playing... You really got the spirit of the game. I had thought about adding a drop function for the items, but due to time constraints, I focused on other aspects. Part of the challenge was to be careful not to pick up too many items to avoid getting weighed down. Often during development, I found myself slowing down, so being cautious on the way back was part of the fun. An additional idea could be to avoid certain trash that shouldn’t be collected, perhaps placed on the return paths, just to make the game more enjoyable.

Thank you very much for the feedback. Yes, I completely agree, these are excellent points that I need to improve for next time.

Thank you so much for the encouragement. There are many improvements to be made, but unfortunately, time was really short, so I always had to find a compromise. However, I am collecting all your feedback and will definitely consider it for the future. I had a lot of fun participating, in a very light-hearted way.

Thank you for your suggestions. You're right. It wasn't a great idea to include a wildcard on the screen, but as a very busy solo developer, I didn’t have the time to fix it. This feedback will help me improve in the next jam.

A great concept that somewhat resembles the game 'Statues', perfectly capturing the idea of illumination. The setting is very charming.

thank you for sharing

Very fun game. I like the game dynamics introduced for each level. I enjoyed playing it to the end. What can I say, great work and excellent level design, a concept with great potential that must absolutely be exploited.

Excellent atmosphere and great artistic sense. Congratulations

A special puzzle that struck me and engaged me until I reached its solution. Well done.

A true gem and a way to learn many new things. I appreciate the cleverness in this game and the explanations you have given. The graphics and setting are impressive, and I'm curious about how you implemented the footprints.

This game shares some interesting mechanics with mine... It strongly reminds me of the legendary level in Super Mario 64 where you had to find the penguins, but in this case, it's snowmen... Congratulations on your work.

Your game concept really struck a chord with me. The idea of taking a friend by the hand and leading them outside is something I've always imagined, and it pleases me to see it realized in what you have created. It's definitely something that could be developed further... Thank you for sharing your work.