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Thank you so much for playing... You really got the spirit of the game. I had thought about adding a drop function for the items, but due to time constraints, I focused on other aspects. Part of the challenge was to be careful not to pick up too many items to avoid getting weighed down. Often during development, I found myself slowing down, so being cautious on the way back was part of the fun. An additional idea could be to avoid certain trash that shouldn’t be collected, perhaps placed on the return paths, just to make the game more enjoyable.