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elyobretep

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A member registered Dec 31, 2018 · View creator page →

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This felt a little high-concept at first glance, but the way you exploded the prompt and worked in the biomatons, all the critters, Prime Directives, NPCs, and all of it locking into the segments... I'd imagine taking a loooong multi-session stroll through each and I bet it would be a lot of bug-splattering fun. Seemed like some stealth Bionicle themes popping up too... I like and I'll probably try it out (but i'll probably have to image invert before I print it, I'm not made of toner money)!

The red-on-black gave me Virtual Boy energy more than PS1,  with the squinting to match (lol), but I really liked the random fighter table and I love a good mountain cult. Feels really runnable and I think the fights would be a lot of fun at the table, but some more direct narrative beats around the Ritual would make it a little easier to run. Plenty of places to check in and alternate ways to skedaddle to the end, though. Gotta respect the commitment to square pages but I bet with half-sheets you'd have more room to put meat on those hitboxes. Nice stuff!

Thought this was a great example of how finding something achievable in the jam restrictions can uncover something cool! I actually felt like the less-designed layout played well with the tone of the writing and the idea of a supercomputer output/ really old tome, and the implications of the simple stuff like doppelgängers and wishes has vaster potential than what is explicated in the mission itself. A disruptive Norton warning is a great goof too. Nice work!

appropriate informational overwhelm for a bureaucratic nightmare. i liked the silph co/hudsucker proxy thing, the recurring tower shape and "a fucking hind". felt like an extreme escalation, which is always great for the "top this!" FIST energy. diggin it!

A pretty straight-down-the-barrel mission with a dense fruitcake of weird stuff inside. Wendy's bad intel might be tough for a ref to casually pull off but it's a great narrative touch. Always a fan of a triggerable apocalypse mode like the Red Light Protocol, and the random room thing flavors the Fractal Vast thing nicely. As a Magic player, a snake with deathtouch is always a good look, and ACAB includes Dogman but not this one. Well done.

Now That's What I Call FIST!
I actually like the balance of character description and mission detail here, and obviously the art is perf, that last drawing is so gnarly. I have an impression of someone in a dour looking building listening to the recording of the proceedings on cassette and grimacing like Werner Herzog in Grizzly Man. Filling in and mailing my fan club card once I get through reffing my own stuff. 

Loved the table of forgetting, i have a buddy who's written a lot of OSR nightmare tables and that sort of thing always rules. This felt a little lore-dense and light on mission flow, but between the obliviating hundo and the usual player foot-tripping i think it'll play alright. fun graphics too!

i'm so excited to typewrite the hidden roles and seal them in an envelope and leave it ominously on the table labeled "NOT TO BE OPENED UNTIL MISSION COMPLETION". Reading a stat block labeled "AUGMENTED PENGUIN SWARM" was my great pleasure. this one really flipped the script and I dig the predestined-betrayal mechanic, an inspired interpretation!

clicked through from your jam submission-- I never commented, but I ran this for some people a while ago and it was awesome. the sad wine cellar guy was the teddy bear npc. 

the fake staples are everything. love the flavor and the design economy, not a word wasted.

it's not super important to the module, and the subterfuge aspect is broadly fictional, but i'm glad to inspire curiosity!

Ran this last night and it was awesome! thanks!

If only I had a bald cap...