clown control to major tom. thanks for bending the jam theme as far as it could go. the flavor is consistently on point throughout, but some more strong narrative beats, especially in the first half, would go a long way towards giving the world building some more utility--i don't even think we get an explicit objective in the mission brief. a proofreading/editing pass would probably help clarity too; i kept feeling like things took a left turn on me, but i'm easily distracted, and typos take me out of things really fast. it feels like the traits and clowns got the most attention, and that stuff gives this a big boost, so i'd almost prefer this as a guidebook for clown emergence protocol or something. i enjoyed it though! lots of heart, a strong flavor, and just the kind of off-center cultural phenomenon i love drawing on for inspiration at the table (i remember when the clowns came out ten years ago... lord, do i remember).