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this is exactly the impulse I had in this jam: try to make the goofiest thing that still qualifies for NO FUNNY BUSINESS. the parallel play thing is fun, but i actually love this as a deep-cover sidequest that eventually falls back apart in the middle of a multi-mission campaign. light and sweet, plenty here to go on, i'd love to see it dressed up as an employee handbook. makes me want an espresso drink intelligence matrix too.