"The Molasses Part" is a hilarious header, and i really don't wanna be subject to MOLASSES RULES. i like the highly specific CHOKEs for the CROs and while there's plenty left open-ended in the postdiluvian section, there's also plenty of helpful ways to guide the ref through the hot water (or, uh, molasses) that i think is crucial to a great act 3 in a FIST mission. having a little referee tool to apply time pressure on dawdling PCs is also great. the layout design is slick (no pun), though i almost wish you'd committed even more to the skeuomorphs and old-timeyness. really nicely done, and this'll go pretty high on the mission cue for me, as half my players are already going midatlantic on me constantly.
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I'm glad to hear all these positive thoughts! I'd love to hear about what players end up doing with our mission if you run it!
I do agree with your comment on wanting the layout to feel a bit more in the time period. Sadly I got time crunched. For one, this is my first time making any sort of TTRPG supplement for public use, and also my first time using any software to make such pages. It was a blast to learn, but it ate up a lot of my time in the layout process. I'd love to go back and make the pages look a bit more fitting. I was pretty focused on making sure everything was compact and readable as my goal was keeping everything about the mission itself in 3 spreads total. We didn't want something that dragged on as, I agree, I usually enjoy when a FIST mission keeps it a bit open-ended.
I'm also thrilled that "The Molasses Part" got a kick out of someone :)
it's not really a material criticism! you did great, it's usable and still well-assembled, it was just a thought as i was looking at it. once the jam closes you've got all the time in the world to go mess around with layout... all the time in the world...
so many first-published-missions for this jam! hope it's not the last