Ha, ha, ha. That's perfectly fine :) That's what's great about visual novels, you make your own decisions!
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It's a cool game! I liked the general aesthetic and the fact that you wanted to play a little homage to classic dungeon crawlers (I also like the fact that your weapon is a giant pickle).
The mummy enemies were really hard to beat, their movement was too fast and unpredictable. The blob enemies were a good staple, because they were easy to figure out and beat. The little exploration element is also nice, seeing a preview of a future area from a small area. Really nice game! Good work.
It's a nice game. I agree with the other commenters, the controls make it a little hard to handle. I see that you were focused on making a narrative game.
I would reccomend for next time that if you want to make a narrative-heavy game that you center your efforts on it. Making a platformer is a hard thing on its own, I would also reccomend that for a jam you took one or two mechanics instead of adding so many elements: enemies, spikes, springboards, wall jumping. It sets up a lot of work for you and makes it really hard. It's always good to try though and I'm sure you learned a lot from making this game
I didn't make it past level 4, so I can't really make a comment on the story. From what I've seen though, it's nice, I liked the animation, it was really creepy. I wish you good luck on your next game!
Great visual presentation and athmosphere. It's a really fun concept, I really like games with animals made recently, reminds me of Donut County.
I find the levels a bit confusing, I can't exactly tell what the solution is, there's a bit of trial and error. I also don't know what the squeaky bones do. I think it would be beneficial if next time you tested the game as soon as possible, but I understand if you didn't have the time. Good job, though!
Oh, totally! I'd be down for that. Still, for a game like this, a platformer, I'd recommend you looked for the help of friends live or people who can stream, so you can see them play it in real time. It'll probably give you much more useful feedback than someone who can only give notes. I can look up how to stream tho, must not be too hard.
Neat game! I really liked the aesthetic and the concept. I've always wanted to play as specter knight! Ha, ha. Using the potions was a bit difficult. Also, I couldn't figure out how to progress at the blue cave.
Nice work, but I suggest next time that you look for a playtester right from the getgo.
Hello! Really glad to see another game from you, your game from last year was great. I see this time you made a very personal game pouring out your feelings. I think that is really brave and it's good for any artist to put their thoughts into their art.
If you want any feedback for your game, feel free to contact me at My First Game Jam's dicord, my username is the same. In any case, good work! You should feel proud. *Smiles*
Really well made, honestly! You took a very basic concept and made it into a very functional game. I wish you could turn the board diagonally, because sometimes there's blind spots, but I assume it's a limitation.
The level creator works pretty well, I like how you used the textures in order to apply them to any object, including the marble. It's a very smart move. I wish that you could undo actions, zoom in and out, that would make it much easier. Adding some music, any at all would also be great.
Definetly a great effort! It's rare that I see games this ambitious and well put together in this jam. Looking forward for your next one!
So, here we are, at the end of another jam. I'll begin by saying I began this jam with very little expectations. I'm a writer and a developer, most of my recent game making ventures have been rather frustrating, so I started this one very casually. For those who don't know, my jam entry, Egress is a dystpopian visual novel about dating and choices: [Link]
I was initially taken aback by my teammate, Minbiscuits, who from the start showed signs of being a very dedicated player. He not only began drawing many concept sketches right away, he did things of his own initiative, which proved essential later on. As it always happens, several members of my team dropped from the start. The person who was meant to be our background artist did nothing and said nothing, and the person who was meant to be our programmer was active to pretend he was going to work, but also did nothing. Used to this, I cobbled together the first demo, and Mint, the sprite artist coded the rest, proving to be much faster and well suited than I was.
I'm usually very organized when it comes to game dev, this year as I mentioned I took a more relaxed approach, taking things as they came. I made no schedule, I wrote only a very rough outline and I did not forsee whether we could complete the game or not (which addmittedly would've helped). This created its own set of problems, but I will admit, having a casual work style really helps with ideas. It's good to just kick back some times, experiment and let yourself be dragged by the circumstances. It's definetly a good experience to have once in a while.
I'm pretty proud of how the story turned out. My writing style is usually very lighthearted, my choice of setting usually very down to earth. I mostly write silly slice of life stories with some deeper meaning, but it was very refreshing to try and tell myself that I can write serious works too. Writing the worlbuilding was pretty fun, I came up with a lot of social phenomemons regarding androids and AI, as well as little customs associated with the setting. For insatnce, people in Egress have become so non-threatning, they literally never swear. Our protagonist, Ethan throws in a lot of "Oh my gosh!"s at the end of the game, which sounds pretty funny, but it's also a tragic consequence of censorship. I was super proud of the twist, I've heard from a few people they liked it and that means a lot to me. I don't always get the chance of getting feedback for my writing, or any response at all, so every time it's immensly pleasing.
Overall, I'd say it was a pretty successful jam. This is certainly my longest and most polished game (once we upload the rest of the music, which is a thing that will definetly happen, for reals), which couldn't have been possible if I didn't have the luck to meet my teammates. It's always a gamble, jams. You want to meet new people, make new contacts, but doing so you always expose yourself to disappointment and failure. I wish I had friends to work with, but until then I don't mind working with every passerby that decides to give me a chance. All things considered, I think I'm finally getting to that point of lettting go and accepting every mistake and flawed released within my games. I'm far from prefect, but I'm definetly looking forward to the day I publish a game I'm a 100% proud of.
Until then, I'm gonna play some entries and take some much needed rest. See you in the next mission!
Game Title/URL: Egress
Pitch/Information: A sci fi visual novel about dating a girl in a dystopian society. Featuring some phylosophic themes, questions, choices and humor, I hope. Explore the bleak society of Egress, where most manual labor has been adopted by androids and its inhabitants stay on a state of almost stasis.
I'd like feedback on: I'd be interested mostly on critique on the story, but anything is welcome, production, visual style, etc. I'd like to know if the points I wanted to make came accross and if the story was interesting enough to push the player until the end.
Wow! Really good presentation and interface! I was amazed by how good this game looks, it's almost professional. The story was also really good, I loved the quirky humor (Ey Yo Jolene!), the characters were very amusing.
This is silly, but I *really* liked the placeholder for the second part of the game, ha, ha. I will treasure this version always.
Oh wow! O///O Thank you so much!!! I'm really happy that you liked my game and the issues I wanted to talk about came across right and eloquent. I'm also very amused by your whole experience speculating who was a robot and who wasn't >: )
Thank you again for your support and playing the game to the end! It means a lot to me and I believe it's very important in these jams to give other participants' games a try and sharing your thoughts.
Hello! I am a writer and a game designer. I was also on renpyjam just now, that was fun! I don't necessarily have the time to dedicate to your project, but I can certainly help you casually develop the idea if you want.
You can hit me up at the renpy discord or message me directly, my usertag is: Double H#3818.
THIS GAME IS AMAZING. Your writing is brilliant, I could've never come up with something so cute and funny! For being the most boiled down story, I've never been so invested in something before.
Very good work, I honestly think you've made one of the best games in this jam.
Ah! Hello! It's been a while since the project I was talking about here, but I'm working on another project at the moment. Would you be interested? If you want to contact me my discord tag is Double H#3818.
This was a very nice game. I appreciate the sensibilities you took when you wrote and I think it is a very good exploration of loneliness, like you said. As someone who struggles with the same problem as well, let me tell you, I relate.
Also, don't be too afraid of conent warnings. Holding snow in your hands is not a *graphic* depitiction of self-harm, if it's simbolic. I know what you really mean and it's clear what you really mean, and it's perfectly okay with me.
Thank you very much for your work.
Um, hi Yoru. I see you found my post. I confirm, what he's saying is legit. This post is kinda outdated anyways. Basically, we're not looking for programmers anymore but we're still welcoming any artist who wants to join.
I like it! As a huge fan of detective fiction, I relate to the idea of a one struggling to even comprehend his own case. I'd say the concept worked really well. Glad to see good ideas coming out of this jam.
You have quite an interesting style! If you'd like to improve your abilities darwing sprites, would you like perhaps to help me out on a visual project I'm working on? It would be a huge help.
Hello everyone. I'm a hobbyst developer and I'm working on a mystery visual novel, on the vein of the Ace Attorney series. All the writing, sprites and backgrounds are done but I need some help to finish the game. Namely:
- A programmer to help with the coding and building a few features. I started the game on Renpy and learnt the most basic functions, but I need someone to do what I can't figure out and make those features. If the programmer doesn't like the engine, I am open if they want to start from scratch on a different one.
- Artists for cutscenes, front cover artwork, user interface and props. Sprites and Backgrounds are already accounted for. I do not look for samples of incredibly professional art, but polished enough to match the rest of the game. I am open for a different visual style for this artwork, if the artist has a good idea.
Thanks for your attention and I await your response. Have a good day.
Hello, my name is DoubleH and I'm a participant at the NanoRen Jam. I'm making a fully-voice acted visual novel, dating-sim genre with a lighthearted comedic tone.
I could really use the help from an artist who can draw 4 character sprites and I'm open to any voice actor or actress who is willing to audition. We have a role for 1 boy, 3 girls.
Thanks for your attention and have a nice day.
Hello, Nomabond. I'm looking for a handful of programmers who can give me a hand for my game. I've looked for you on slack but I didn't find you. Do you haven another username there?
Thanks for your attention.
Hello Queenie! I'm Alex. This is my first jam and it just so happens that I also want to make a game in Ren Py. I've seen the trailer for that cooking game you're working on and I'm really impressed. 2D animation in games is so needed and t looks so good!
I'm currently drafting ideas for a visual novel. Someone's input on someone who already has experience would be great. If you're interested, feel free to ask and in any case, wish you the best of luck in this thing! Cheerio.
So, introductions are in order now, aren't they? Hello. My name is Alex. I'm 21. Ever since I was young I've had a great passion for cartoons and games, which have inspired me to draw characters, write, and also designing games.
I have experience starting a few games that I'd like to use to finally finish a game. For this jam, I'd like to make it a visual novel. I believe it is a genre with much untapped potential and can be a lot of fun to interact with the player through a story.
I am an excellent writer who's made a lot of research on the subject and practice on different mediums. I've also been told I'm very good at organizing things and character design. I'm OK at drawing, but well. As for programming, I have some practice with RPG Maker and I'm currently learning Ren 'Py.
Also, uh, I really like Metroid, Pokémon, many RPG Maker games like OFF (I think it's genius) and Don't Starve. It's really rad.
For anything, contact me at firstname.lastname@example.org. I'd love for anybody to work on my team. See ya!