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A member registered Feb 14, 2017 · View creator page →

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Zero interest, as I see. Well, I'll leave this thread open just in case someone has something to say.

I am already thinking about next potential game I'll develop. After some research, and calculation possible prices, I think about staying with usual, non Action, Adventure genre.

But there are many good adventure games, with many possible topics. I also have many ideas, so want to check other people interest, to see which idea is better to continue.

There are only topics I would enjoy making, so no option to add more variants.
With all examples, I mean story and topic and not graphics!

1) Dystopian sci-fi, with some dark humor elements (Technobabylon)

2) Suspense with light horror elements (Alien Virus, also the game I am doing now Reality Incognita)

3) Rude humor (no example, thought about game of dwarves with drinking and fighting)

4) Fairy tale or light fantasy (King's Quest series)

Hello everyone,

Some time ago, I posted an interest check thread.

I only got reply from just one man, and I am still not sure he understood me fully and correctly.

I want to share my idea with you again, but with more information and detail.

My idea, is to show chaotic world, that changes during gameplay.

I'll try to give an organized list of how I see it, maybe that way you'll understand me better.

1) Visually, I think of style that's called Dungeon Crawlers, a first person perspective RPG, where the world is built of squares of terrain, usually with turning by 90 degrees. Like older games of Might and Magic series (not Heroes), or Wizardry series, or Legend of Grimrock.

2) I want to make a special role-play ruleset, where the "chaos level" of character or place will have a huge impact on all actions. I am not sure how I will do it yet, so can't explain better.

3) The game world will be of a number of "panels", each such panel will be a separate world, surrounded by impassable terrain (let's call it "void" for now). To travel between panels heroes will need to use "boats" of NPCs (like any other travel services in games), or learn special skills or magic.

4) Each panel will have it's level of "chaoticness". The interior geography of stable panels won't change, and the geography of chaotic panels will change all the time.

Quote from older thread:


1) Cities are permanent from inside, but change their locations to each other. For example, first time to get from City A to City B you must go north, and next time, you have to go southwest.

2) Terrain itself changes, with -irregular- time intervals (the world is chaotic, don't forget). Mountains turn to swamps, river becomes lava and so on.


Of course, there will be more then just two options, between most stable and most unstable, there will be additional variants.

5) The chaos level will also have impact on monsters. For example stable worlds will have wolves and bears, and chaotic worlds will get Cthulhu like abominations, and those in between will get orcs and dragons.

6) Of course the chaos of the world will have impact on the story.

Well, that's what I thought of, for now. 

What do you think?



Will games that were started before the jam be allowed? I am now deep into the development of one big, full-scale game, that I started long ago. There is already an alpha, and I hope to make a beta by jam deadline. Also, it's paid. Will you allow such game?

Current one? I don't need external help with it. Or for the jam? I honestly can't do anything except writing the story script. :(

I am really busy with my current game, so can't code anything else. But maybe I can try writing a story, if someone else codes.


@Yazza, who are you looking for, exactly? Someone that can offer a good story? Or someone to make audio? or something else?

Nice game, I enjoyed playing it, and even sent you a small donation. :)

I hope you will make a full-scale, long to play game from it.

Okay, no problem. Good luck!


Can I submit the game of large scale, that I am currently developing? It is first-person adventure, and is all about trying to find out the truth. It is now available as Alpha, and now I am struggling to finish Beta, with much more content. Hope to finish it by your jam deadline, and hope to finish even faster.

So, can i submit my game if:

1) I started before jam announcements

2) Game is paid (I can send a key or two for jam organizers)

3) It will be a Beta and not full version

June 18, 2018:

Since the last update, I was working hard with code optimization. I changed the code almost for everything, and reduced the RAM usage to between 200 and 300. I also fully changed the code for conversation - the earlier way was too hard for myself to check thoroughly. Now, it is optimized together with everything else. Now, I can say, that the optimization is finished, and I can finally go back to checking rooms. I expect, that when I finish sanity tests, I can start actually play through the game, to find other bugs, not detected with first check.

June 4, 2018: For a few last days, I've working a lot with the code. I wanted to reduce memory usage, and also I encountered quite a painful bug with sounds. It took quite an effort, but now I am happy to say, that I fixed all major critical bugs, and also greatly reduced RAM consumption. How much? I lowered it from about 1.5GB RAM to just about 400 RAM. I continue searching for ways to reduce it even more, but I think that what I did is a nice result on it's own. Want to know what I did exactly? Remember, last time I said, that I barely knew anything, when I started. So, by then, I made the majority of changes with images and buttons manually, each element on it's own. I used excel to copy-paste same values, but still each element was being called manually. Now, I found a way to reduce all this code to just a few "foreach" loops. The result is great - not only it reduced RAM usage, but it also no longer requires hard and monotonous work from my side! I keep searching to improve even more.

What else can be said? Freelancers I hire do their best to finish the last images and videos. I hope to finish soon.

May 24, 2018: For a last few days, I've been doing Sanity Tests for remaining rooms. The majority of game rooms is ready, their objects work as due, so does saving and loading. I was a little surprised, that for some specific parts I didn't have code made in advance. So, I also had to write some more code, for a few rooms. Now, the majority work as due. Only a few rooms remain, those which don't have images ready yet.

Also, I am trying to improve the code itself, to make the game consume less RAM. I think I have a few good solutions, and will try to check my ideas in coming days. You will probably be surprised, that I had little knowledge of C# when I started the development of Reality Incognita. But since then, I learned a lot, and am trying to optimize the old code whenever I can.

May 12, 2018: Today I was working mostly with sounds and voiceover files. It took some effort, but now the majority of those files are attached to the source code, and play in the correct situation. It required changing some parts of the existing code, and some voice lines were found missing, but the majority of sounds and voiceovers are finished. I plan to finalize remaining sounds in this week. Also, I am now adjusting the size and positions of all inventory items to all available resolutions. I hope to finish it in this week as well.

And a few images that were finished lately:

May 10, 2018:

Those of you, who are already following me for some time, might be wondering, why updating the content of the game from Alpha to Beta takes so long, and if it actually advances. Please be calm, I am deep in the process of development, and so are freelancers helping me, and the Beta is moving towards finalization. Freelancers are doing game content I myself can’t do: graphics, sound effects and voiceover. I am happy to say, that the majority of content is mostly finished, only a few remaining images and voiceover effects remain to be done.

However, all this content is useless, until it is added to the game engine, and the code is adjusted, to make them appear or play in the correct situation. This, sometimes, require some effort, and changing the code that was already prepared before.

What I am doing now? I am sound effects to the game. As I said, this requires slight changing of the code, for example to make item appear in inventory only after the sound of this item picked up is played. This isn’t hard, but somewhat time consuming.

What I was doing before adding sounds, and what I’ll continue once I am finished with them: the basic check of all game rooms and objects. This is also called “Sanity Test”, the very first and basic check of everything. During this stage, I check that all game objects work as they should, that sounds and voices are played in the right moment, and that there are no bugs that crash the game. Of course, there will be more checks, more thorough, with finding and fixing smaller bugs, but this is the start.


I really hope to release the game in two month. That will be still not final part, but the Beta, with about half of the planned content for final version.

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To those who haven’t heard of Reality Incognita yet, I am happy to present it!


Reality Incognita is a first person adventure game, done in a style of old adventure games: with static screens and basic animation, it has both horror and comedy elements, full voiceover, and many comic style cutscenes. 


 Peri Res has woken up unexpectedly in a place that resembles anything but her daily routine. Upon closer inspection she discovers it’s an eerie space vessel bound for the unknown. Finding out why her current predicament is happening sets out to be our protagonist primary goal. The quest to determine and discover forthcoming events is unfortunately riddled with suspense and many dangers wait. To make matters worse the ship is constantly being sabotaged and her efforts are proving ever more difficult. Time is not on her side as she races to find out why she has been brought to this strange and vast spacefaring vessel.


 Our story will dabble in humor at times, with many twists and turns that are sure to keep even the most demanding adventures satisfied. Be prepared for a thrilling experience that is sure to keep you guessing with an engaging narrative and tons of surprises. You are going to be on the edge of your seat from start to finish.

Some links:



You can also download the demo on any of those sites!

Nice review, many thanks!

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Add me to queue, I sent you details by mail.

Reality Incognita by Dire Boar games, about 50% finished.

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Sorry, I have no choice but to upload Alpha version. There is no way to finish Beta by deadline. I added a free demo, so you can try before you buy. The game fully fits jam theme. WPF was never meant for video games.

No, it's still an alpha, and I hope to update it to beta until end of May. The final is planned only for the end of the year.

Thank you for answer!

I want to check one thing. My game is not free. Should I attach a demo (which is already available) or send a free key to reviewer? In this case, will I be allowed to make a link to full game? That's why I joined in the first place.

I want to check one thing again. My game is not free. Should I attach a demo (which is already available) or send a free key to reviewer? In this case, will I be allowed to make a link to full game? That's why I joined in the first place.

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Hello, everyone,

You know what I am missing for quite long time? Good real time strategies. You can say, that there are many of them on market. However, from what I see, the absolute majority of RTS of the last years, if they have storyline at all, are more about protagonists adventure, then war itself.

I mean games like Warcraft 1 and 2, or older Command and Conquer games. There were protagonists sometimes, but games were actually about full scale conflicts. The opposite of it, like Warcraft 3 is all about heroes adventures. Starcraft, both 1 and 2 are somewhere in the middle, but closer to heroes adventures.

Does anybody know of good RTS, about war, and not adventures, but with storyline, that was released in the last few years? Or, since it's forum for developers, have you heard of anyone trying to make such a game?

There are many games about wars without storylines at all, like Total War, or some from Warhammer series, but that's not what I mean.

Does anybody know of good RTS, about war, and not adventures, but with storyline, that was released in the last few years? Or, since it's forum for developers, have you heard of anyone trying to make such a game?

I think the last RTS that I played, and which has a storyline, but not heroes adventure was Supreme Commander.

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I am not sure I'll be able to finish everything by deadline.

Yes, I do hope to finish basic sanity checks, and make sure that game is playable (with all Beta content), but can't guarantee that all minor bugs will be fixed. Also, I can't guarantee I'll have enough time to make all possible resolutions by then. Will just one working resolution suffice, for the jam? Of course, I won't put it on sale until I optimize everything, but maybe the jam can get a limited version?

Almost forgot: There are 4 game rooms remaining to be added, and again, one month might not suffice to finish all images. Can some of rooms use placeholders?

This is my first game jam, but I earlier participated in literature contests. I don't know if people usually do this on game jams, but I have a proposition. Let's write reviews for each other, right here, on forum.
Let everyone write something on all other games from this jam. And, of course, make suggestions about how to improve!

No need, I managed to finish it already.

I sacrificed my whole day-off, but finished my game. And uploaded it.

Thank you! I hope others won't object too!

I am overloaded on regular job, and might not finish by set deadline. :((

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I really hope I'll be able to submit the game before jam's end. Doing my best.

I made a small app to transfer all the dialogue text to code, but even this takes time.

Very Bad choice

What a nonsense! The judge even refused to check this version. He decided, that constables should continue the investigation without you. *********************************************** agreed with him. But by now, the trace has gone way too cold, and there is a little chance, that the true villain will be caught. What a failure! Your reputation suffered a heavy hit. It will take a long time, and many successful cases to improve it back. Shame on you!

Just Bad choice

The judge was doubting, but you managed to convince him by presenting proof to your theory. After the trial, the said person was found guilty and sent to the gallows. While you did receive your pay, and that case was accepted as successful, you sometimes think, if you didn’t do a mistake, and didn’t sent an innocent to death.

Good choice

Incredible! This case would be found as impossible to solve by the majority of constables and many other private detectives, and you managed to solve it correctly, and find the true villain. It was almost impossible to connect him to evidence and the crime scene, but your efforts and thoroughness did their job. The villain will now hang, and you will receive a nice reward from *******************************. People will talk about your wits and deduction skills for years to come, and your reputation is now much greater that it was before. What a success!

What do you mean by platform? PC, Windows, downloadable and not browser, if I understood correctly.

As for the game endings, if you get the right criminal, you do get the relevant message. If you don't, you'll get another message, but NOT the solution.

Sorry, but I can't understand games of this style, and so can't actually say if it is good or bad. Anyway, congratulations for submitting it for the jam. Good luck, maybe other players will like it!

I have finished writing dialogues and all the text, now will transfer it to actual code.

So, there is no real case to solve? :(

I also don't understand the mystery. What's to do in this game? Does choices have any influence? Or when I see chaotic text, I must find some kind of code?