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DireBoarGames

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A member registered Feb 14, 2017 · View creator page →

Creator of

Recent community posts

June 18, 2018:

Since the last update, I was working hard with code optimization. I changed the code almost for everything, and reduced the RAM usage to between 200 and 300. I also fully changed the code for conversation - the earlier way was too hard for myself to check thoroughly. Now, it is optimized together with everything else. Now, I can say, that the optimization is finished, and I can finally go back to checking rooms. I expect, that when I finish sanity tests, I can start actually play through the game, to find other bugs, not detected with first check.

June 4, 2018: For a few last days, I've working a lot with the code. I wanted to reduce memory usage, and also I encountered quite a painful bug with sounds. It took quite an effort, but now I am happy to say, that I fixed all major critical bugs, and also greatly reduced RAM consumption. How much? I lowered it from about 1.5GB RAM to just about 400 RAM. I continue searching for ways to reduce it even more, but I think that what I did is a nice result on it's own. Want to know what I did exactly? Remember, last time I said, that I barely knew anything, when I started. So, by then, I made the majority of changes with images and buttons manually, each element on it's own. I used excel to copy-paste same values, but still each element was being called manually. Now, I found a way to reduce all this code to just a few "foreach" loops. The result is great - not only it reduced RAM usage, but it also no longer requires hard and monotonous work from my side! I keep searching to improve even more.

What else can be said? Freelancers I hire do their best to finish the last images and videos. I hope to finish soon.

May 24, 2018: For a last few days, I've been doing Sanity Tests for remaining rooms. The majority of game rooms is ready, their objects work as due, so does saving and loading. I was a little surprised, that for some specific parts I didn't have code made in advance. So, I also had to write some more code, for a few rooms. Now, the majority work as due. Only a few rooms remain, those which don't have images ready yet.

Also, I am trying to improve the code itself, to make the game consume less RAM. I think I have a few good solutions, and will try to check my ideas in coming days. You will probably be surprised, that I had little knowledge of C# when I started the development of Reality Incognita. But since then, I learned a lot, and am trying to optimize the old code whenever I can.

May 12, 2018: Today I was working mostly with sounds and voiceover files. It took some effort, but now the majority of those files are attached to the source code, and play in the correct situation. It required changing some parts of the existing code, and some voice lines were found missing, but the majority of sounds and voiceovers are finished. I plan to finalize remaining sounds in this week. Also, I am now adjusting the size and positions of all inventory items to all available resolutions. I hope to finish it in this week as well.

And a few images that were finished lately:




May 10, 2018:

Those of you, who are already following me for some time, might be wondering, why updating the content of the game from Alpha to Beta takes so long, and if it actually advances. Please be calm, I am deep in the process of development, and so are freelancers helping me, and the Beta is moving towards finalization. Freelancers are doing game content I myself can’t do: graphics, sound effects and voiceover. I am happy to say, that the majority of content is mostly finished, only a few remaining images and voiceover effects remain to be done.

However, all this content is useless, until it is added to the game engine, and the code is adjusted, to make them appear or play in the correct situation. This, sometimes, require some effort, and changing the code that was already prepared before.

What I am doing now? I am sound effects to the game. As I said, this requires slight changing of the code, for example to make item appear in inventory only after the sound of this item picked up is played. This isn’t hard, but somewhat time consuming.

What I was doing before adding sounds, and what I’ll continue once I am finished with them: the basic check of all game rooms and objects. This is also called “Sanity Test”, the very first and basic check of everything. During this stage, I check that all game objects work as they should, that sounds and voices are played in the right moment, and that there are no bugs that crash the game. Of course, there will be more checks, more thorough, with finding and fixing smaller bugs, but this is the start.

 

I really hope to release the game in two month. That will be still not final part, but the Beta, with about half of the planned content for final version.

(Edited 2 times)

To those who haven’t heard of Reality Incognita yet, I am happy to present it!

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Reality Incognita is a first person adventure game, done in a style of old adventure games: with static screens and basic animation, it has both horror and comedy elements, full voiceover, and many comic style cutscenes. 

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 Peri Res has woken up unexpectedly in a place that resembles anything but her daily routine. Upon closer inspection she discovers it’s an eerie space vessel bound for the unknown. Finding out why her current predicament is happening sets out to be our protagonist primary goal. The quest to determine and discover forthcoming events is unfortunately riddled with suspense and many dangers wait. To make matters worse the ship is constantly being sabotaged and her efforts are proving ever more difficult. Time is not on her side as she races to find out why she has been brought to this strange and vast spacefaring vessel.

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 Our story will dabble in humor at times, with many twists and turns that are sure to keep even the most demanding adventures satisfied. Be prepared for a thrilling experience that is sure to keep you guessing with an engaging narrative and tons of surprises. You are going to be on the edge of your seat from start to finish.


Some links:

Website: http://www.direboar.com/

Steam: https://store.steampowered.com/app/604550

Itch.io: https://direboargames.itch.io/reality-incognita-alpha


You can also download the demo on any of those sites!

Nice review, many thanks!

(Edited 1 time)

Add me to queue, I sent you details by mail.

Reality Incognita by Dire Boar games, about 50% finished.

Created a new topic Reality Incognita
(Edited 1 time)

Sorry, I have no choice but to upload Alpha version. There is no way to finish Beta by deadline. I added a free demo, so you can try before you buy. The game fully fits jam theme. WPF was never meant for video games.

Replied to dalegdawg in Question

No, it's still an alpha, and I hope to update it to beta until end of May. The final is planned only for the end of the year.


Thank you for answer!

Created a new topic Question

I want to check one thing. My game is not free. Should I attach a demo (which is already available) or send a free key to reviewer? In this case, will I be allowed to make a link to full game? That's why I joined in the first place.

Posted in Questions

I want to check one thing again. My game is not free. Should I attach a demo (which is already available) or send a free key to reviewer? In this case, will I be allowed to make a link to full game? That's why I joined in the first place.

(Edited 1 time)

Hello, everyone,

You know what I am missing for quite long time? Good real time strategies. You can say, that there are many of them on market. However, from what I see, the absolute majority of RTS of the last years, if they have storyline at all, are more about protagonists adventure, then war itself.

I mean games like Warcraft 1 and 2, or older Command and Conquer games. There were protagonists sometimes, but games were actually about full scale conflicts. The opposite of it, like Warcraft 3 is all about heroes adventures. Starcraft, both 1 and 2 are somewhere in the middle, but closer to heroes adventures.

Does anybody know of good RTS, about war, and not adventures, but with storyline, that was released in the last few years? Or, since it's forum for developers, have you heard of anyone trying to make such a game?

There are many games about wars without storylines at all, like Total War, or some from Warhammer series, but that's not what I mean.

Does anybody know of good RTS, about war, and not adventures, but with storyline, that was released in the last few years? Or, since it's forum for developers, have you heard of anyone trying to make such a game?

I think the last RTS that I played, and which has a storyline, but not heroes adventure was Supreme Commander.

Posted in Questions
(Edited 1 time)

I am not sure I'll be able to finish everything by deadline.

Yes, I do hope to finish basic sanity checks, and make sure that game is playable (with all Beta content), but can't guarantee that all minor bugs will be fixed. Also, I can't guarantee I'll have enough time to make all possible resolutions by then. Will just one working resolution suffice, for the jam? Of course, I won't put it on sale until I optimize everything, but maybe the jam can get a limited version?


Almost forgot: There are 4 game rooms remaining to be added, and again, one month might not suffice to finish all images. Can some of rooms use placeholders?

This is my first game jam, but I earlier participated in literature contests. I don't know if people usually do this on game jams, but I have a proposition. Let's write reviews for each other, right here, on forum.
Let everyone write something on all other games from this jam. And, of course, make suggestions about how to improve!

No need, I managed to finish it already.

I sacrificed my whole day-off, but finished my game. And uploaded it.

Thank you! I hope others won't object too!

I am overloaded on regular job, and might not finish by set deadline. :((

(Edited 1 time)

I really hope I'll be able to submit the game before jam's end. Doing my best.

I made a small app to transfer all the dialogue text to code, but even this takes time.

Very Bad choice

What a nonsense! The judge even refused to check this version. He decided, that constables should continue the investigation without you. *********************************************** agreed with him. But by now, the trace has gone way too cold, and there is a little chance, that the true villain will be caught. What a failure! Your reputation suffered a heavy hit. It will take a long time, and many successful cases to improve it back. Shame on you!

Just Bad choice

The judge was doubting, but you managed to convince him by presenting proof to your theory. After the trial, the said person was found guilty and sent to the gallows. While you did receive your pay, and that case was accepted as successful, you sometimes think, if you didn’t do a mistake, and didn’t sent an innocent to death.

Good choice

Incredible! This case would be found as impossible to solve by the majority of constables and many other private detectives, and you managed to solve it correctly, and find the true villain. It was almost impossible to connect him to evidence and the crime scene, but your efforts and thoroughness did their job. The villain will now hang, and you will receive a nice reward from *******************************. People will talk about your wits and deduction skills for years to come, and your reputation is now much greater that it was before. What a success!

What do you mean by platform? PC, Windows, downloadable and not browser, if I understood correctly.

As for the game endings, if you get the right criminal, you do get the relevant message. If you don't, you'll get another message, but NOT the solution.

Sorry, but I can't understand games of this style, and so can't actually say if it is good or bad. Anyway, congratulations for submitting it for the jam. Good luck, maybe other players will like it!

I have finished writing dialogues and all the text, now will transfer it to actual code.

So, there is no real case to solve? :(

I also don't understand the mystery. What's to do in this game? Does choices have any influence? Or when I see chaotic text, I must find some kind of code?

Characters


(Edited 1 time)

Nevermind my old post, I deleted it, because I already understood, more or less, how this application works. I will try to take part in the jam, but can't promise anything.

Yes, I remember I asked if it is required, and got answer that it isn't. But maybe someone does want to share his\her code or script or whatever? I myself consider doing so. After all, the goal of this jam is to learn something new, maybe we can help each other. What do you think, fellow developers?

The game I am making is text adventure, with little graphics, but good descriptions and thorough dialogues. To do this, I am using a part of my own engine, specifically the part I am using for conversations. I haven't prepared any graphics yet for the jam game, but can show a screenshot of main game conversation, because it will look more or less the same.


What are the features of my detective game, and what makes is unique? The game won't solve the case for you, you are on your own! If you find a clue, you must decide how to use it - there won't be a situation, where the game says that if you found "x", then "Y" is the criminal. You have to make deductions yourself, outside of game, using just your own head!

And in the end, the criminal won't be marked for you - you will have to choose from the list of suspects. And if you are wrong, the game won't say it directly, because every suspect has motive and means, and there will be a chance to accuse everyone of them. And if you choose the wrong suspect, you won't get the correct answer, so you'll have to start again.

There is nothing random or procedural in this game, the case is heavy scripted.

Hello, 

I have a suggestion.  For now,  on evidence screen,  you have two variants:  "yes" and "no".  I think better to add "unknown".  Let all suspects start with "unknown",  and the "x" mark should mean "obviously not",  for cases  like when suspect is allergic to chitin and there are traces of chitin on victim. 

Well, if someone needs my idea for the detective case, I can share. Not much time left, but if someone has code ready and just need the main idea, write me on Skype.

Edreyn or evgenie.tivaniuk@cellint

I'll be a little busy for a few days, but will return to this discussion as soon as I can.

(Edited 1 time)

Sometime ago I wrote two detective stories, and now trying to turn one of them to text game.  Maybe someone can make a full scale game with graphics and sound, based on the second story? If someone wants it, it can be discussed.


P.S.: Are there private messages on this site\forum? I didn't find it, but if someone wants a team, we will need one.

Created a new topic Questions

Is using external tools allowed? For example using this for making comics:

https://www.storyboardthat.com/

Thank you, I'll have a look!

I do the coding, but need someone to make images.

Yeah, I also really liked the theme. Let's see what people will deliver!