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DireBoarGames

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A member registered Feb 14, 2017 · View creator page β†’

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Posted in Questions

Sorry, I wanted to answer earlier, but kept forgetting.

If engine I am using is allowed, I am happy to participate.

Posted in Questions

Please, we need a reply!

Created a new topic Questions

1) What is "New engine"? If I am making my game purely from scratch, using Visual Studio, can it be treated as self made engine? or maybe new use of old engine of Visual Studio?

2) Does the game must be new\free\small\final version? I am now developing a game, hope to finish beta by your deadline. It's alpha is even being sold on Steam. Can it be submitted? Of course, I'll provide a free copy(ies) to reviewer(s).

I wonder how many people will be interested in this. I mean, interested enough to pay for gold account or something like that.

Of course I don't want to do that as charity!

Navigating through cities on essentially a random mechanic doesn't seem like something that would be fun, or add to overall gameplay. 

I consider that there will be option to learn a specific skill, that will show destination to various cities. But first it will be neccessary to learn that skill.


Anyway, thanks for reply!

(Was trying to make interest check on Facebook and IndieDB, but didn't get many replies)


Hello there,
Some time ago, I've been reading some things from good old Planescape setting. Specifically, what I want to talk about is how the plane called "Limbo" described. This world is constantly changing, any material can turn into something else, even creatures can turn into something weird, and even some locations that are permanent, don't change their structure, but they constantly float in the huge void, so change their distance from each other.

I, of course, neither allowed, nor wish to use a genre written by someone else and copyrighted. However, I do think that game world that is constantly changing can bring something new to game market.

Just to give two basic examples of how I imagine it:

1) Cities are permanent from inside, but change their locations to each other. For example, first time to get from City A to City B you must go north, and next time, you have to go southwest.

2) Terrain itself changes, with -irregular- time intervals (the world is chaotic, don't forget). Mountains turn to swamps, river becomes lava and so on.

In both cases, I don't mean that terrain changes for every NEW game. I mean that terrain changes DURING gameplay, in real time.

For now, I don't want to discuss HOW to implement this, or if it is possible at all. What I want to know, if you'd want to play it, and if you think it'll be popular.

Why I am thinking about such weird thing? Well, from what I seen, the best RPGs are those, which have an "alien" world. By alien I mean as different from generic fantasy, as possible.

Like those:
Planescape, Arcanum, Arx Fatalis, Morrowind

So, what do you think?

I guess many of you played, or heard about Mad Games Tycoon or older Game Dev Tycoon. I myself played both a lot, and they have really got reviews and ratings.

What I wonder - would people like to try something similar, but with real opponents, and competition against each other, and not with scripted AI?

I am thinking about browser economic MMO, like Simunomics or Rail Nations, but about the development of video games. And not with persistent world, but with game rounds, from week to month length.

Tell me what you think!

Reality Incognita is a first person adventure game, done in a style of old adventure games: with static screens and basic animation, it has both horror and comedy elements, full voiceover, and many comic style cutscenes.

THIS IN AN EARLY ACCESS VERSION WITH LIMITED CONTENT:
CURRENTLY GAME HAS 3 STORY ARCS, ON 14 GAME SCREENS.

THOSE WHO BUY EARLY ACCESS ARE ELIGIBLE FOR FULL VERSION WITH NO ADDITIONAL COST
-----------------------
Peri Res has woken up unexpectedly in a place that resembles anything but her daily routine. Upon closer inspection she discovers it’s an eerie space vessel bound for the unknown. Finding out why her current predicament is happening sets out to be our protagonist primary goal. The quest to determine and discover forthcoming events is unfortunately riddled with suspense and many dangers wait. To make matters worse the ship is constantly being sabotaged and her efforts are proving ever more difficult. Time is not on her side as she races to find out why she has been brought to this strange and vast spacefaring vessel.

Our story will dabble in humor at times, with many twists and turns that are sure to keep even the most demanding adventures satisfied. Be prepared for a thrilling experience that is sure to keep you guessing with an engaging narrative and tons of surprises. You are going to be on the edge of your seat from start to finish.




https://direboargames.itch.io/reality-incognita-alpha

Thank you for your reply, and also for a warning not to use external copy protection. I guess I'll risk releasing my game for now (early access), and will think when it's time to release full version.

Hello,

I am considering to place my game on itch.io, but wondering about one thing. Is there any kind of protection for games here? For example, Steam uses key system. What about here? Is there anything preventing from buyers from just copying the game? Is it usual for local sellers to buy copy protection from somewhere else?


Thank you in advance,

Evgenie