Love the idea really interesting and fun I went a bit overboard with the coding to translate all into a single string with 1 char commands, I had once a zombie stand on top of the turret and I couldn't operate it, great stuff and if you want any short term help I'd be glad to spend some time on it, I wanna see it improved!
DarioDaF
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I liked it, there are a couple of things that I noticed playing: dash cooldown it not indicated so it's hard to actually use it reasonably, the other is enemy spawn point doesn't seem to care about where you are (can spawn on top of you and shoots don't work in that case so you need to save the dash for that case). Apart from those 2, art and the idea of health passing trough enemy are really well done
I had to reset a bunch to move around because it seems the "target" for right click gets taken by raycasting and the current used object is included in the search (resulting in being 99% stuck with the trashcan if you use it because it covers the cursor), apart from that I like a lot the concept and the movement of most object is really fun
I really liked the game, I already seen you redid dialog at the last time so it's probably related the fact that multiple dialog boxes can spawn on top one another, apart from that minor inconvenience I like the lower movement speed and thought it was more reasonable than stopping completely the player!
Having to look the room while cleaning them is a nice touch that makes it a little bit harder, also I noticed you can go trough walls! (teleport from room to room without moving in the hallways, it would have been very hard otherwise). The `C` for the door knob was so well put and all the art is fantastic, nice job
There is a series of interconnected factors that shape this game, the main of which dates back to the 30th of April, but it wouldn't fit in this tiny comment page to explain the audacity and resolve of this project, so in layman's terms this game is really cool! Thankfully one I opened notes I read "thank you for reading" so I avoided spoilers, I liked the story and the art is amazing.
Clicking options in the main menu took me to

and ignoring the error will start the game normally with the CRASH screen, replaying it I know it's not intentional, but it really made me laugh hard :)
Very good game, nice mechanics and well made difficulty curve, I had fun playing it and will come back to it.
The boss mechanics and so on makes me think of enter the gungeon and modded terraria levels of AI, they are hard but mostly predictable definitely the best in my opinion for this kind of game!
I noticed the red bullets sometimes dealt 2 damage, sometimes 1, if they are different bullet based on enemy I'd make them 2 different colours, if it is a double-collision issue I'm fine with it, doesn't make the game unplayable and the time contraint don't make it easy to fix this last minute.