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MultiPhy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #12 | 3.240 | 3.500 |
Progress | #14 | 3.395 | 3.667 |
Audio | #14 | 2.623 | 2.833 |
Overall | #14 | 2.932 | 3.167 |
Fun | #15 | 2.932 | 3.167 |
Graphics | #17 | 2.777 | 3.000 |
polish | #18 | 2.623 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I also had the issue where the game would freeze up after a while, wasn't sure if it was a disconnect thing (I'm most likely quite far away geographically).
I loved the concept of it though and even the couple minutes I played were pretty hilarious :D Also making a physics-based online game is incredibly impressive as I know you only worked on it for a very short time.
That's what I deserve for trying to fix a potnetial desync issue in the last 10 min...
I removed the fix code and now should work fine (although this might mean rubber banding for the local player after a while, still better than freeze, I need to work on that more and make a tutorial on all the issues and stuff I had)
Loved the game's physics, but there seemed to be some issues where the game would freeze after a few minutes though :/
Same as answered above, I removed a code for a last minute fix and now seems to not freeze, unfortunate I didn't notice it soon in testing