love the potential this game has already!
some thoughts:
- swinging weapon felt satisfying, moving while swinging weapons feels good, gives full freedom but will be harder to polish in future updates. same will transition states, attack -> jump || jump -> attack || lock move when attacking
- some platforming additions may be necissary for future updates too but i'm sure that wasn't possible since you had such little time. e.g. coyote time, jump buffers, cutting jumps if player lets go too early, etc.
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A member registered Nov 20, 2020 · View creator page →
Creator of
bullet hell game made in 72 hours for the SoloDevelopment winter jam
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the theme was minimalism and the game was made in 72 hours
Puzzle
Play in browser
A rogue inspired game where you escape from monsters by minining new paths to escape
Adventure
Recent community posts
loved this one!
- pros
- actually addictive
- upgrades add some spice
- every jump felt like life or death - good feeling of intensity
- cons
- pacing of water rising when getting an upgrade is a little unfair, i think if you just paused it for a second and explained the mechanic, all would be good. or just let the player press continue
hey just wanted to let you know someone might be stealing your work:
https://x.com/notokapixel/status/1781688657180524998
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