The inventory screen didn't work as expected (you had to go into the details of an item to equip it), and getting out required me to press `q` twice...
(This with using Firefox on Linux)
Criteria | Rank | Score* | Raw Score |
Progress | #2 | 4.167 | 4.167 |
Overall | #5 | 3.833 | 3.833 |
Polish | #6 | 3.833 | 3.833 |
Fun | #7 | 3.667 | 3.667 |
Innovation | #10 | 3.333 | 3.333 |
Overall | #12 | 3.500 | 3.500 |
Graphics | #13 | 3.667 | 3.667 |
Audio | #28 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(Optional) Devlog
https://mochancrimthann.itch.io/45dr/devlog
The inventory screen didn't work as expected (you had to go into the details of an item to equip it), and getting out required me to press `q` twice...
(This with using Firefox on Linux)
i appreciate you playing it rosomak, thank you! <3 yeah, i hope it doesn’t seem like i don’t care about this game. in fact, i’ve been playing with the idea of coming back to it. i’m sure i will, just not sure when!
what bothered you is what bothered me the most, actually. even given 45 days, i probably should’ve spent more time populating rooms with interesting things & decorating the walls and corridors with things (doors would’ve been nice!). i had actually really wanted to make a scone/candelabra object on the walls that helped with the player’s FOV
i see what you mean about it being tough to give feedback, but thank you all the same <3
thank you for playing <3! i struggled a good bit with the font sizes. if/when i come back to this project, i definitely thinking improving the readability of the text across devices should be really high priority. the stats screen is particularly bad (evidenced by that screenshot, captures the issue well hahaha)
Amazing work for 45 days! Really gave that old-school RPG vibe and I loved the randomised weapons! My only comment was it would be useful to know what level/floor you are on so you know how far you have to come back to the surface.
Leave a comment
Log in with itch.io to leave a comment.