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CS Dev

A member registered Mar 16, 2017 · View creator page →

Creator of

Recent community posts

Score: 950

I quite enjoyed your arcade-like experience! The only thing I can really criticise is how quickly the difficulty increases, as a more smooth scaling of how many enemies spawn at a time would've allowed for a more tense experience rather than quick minute or so attempts. Good work overall though!

Hey there! I just wanted to say that this was quite the interesting idea for a jam before I get on with my question. I can't wait to see some of the interesting things people do with so few lines of code!

Here's my question though, as someone who comments code a lot to keep it well documented, do comment lines count as lines or are they excluded from the overall counting process?

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Can I ask what engine this game was developed in please? I read through your website and saw Unity mentioned in a couple of posts, but I wasn't sure from looking at material for the game if it was made with Unity or an entirely custom engine. I'm mainly asking because this game looks GORGEOUS for a Unity game if it is one.

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I think the best tip I can offer is to quit when you have a decent score, otherwise the mentality of 'just one more try' keeps kicking in. A few of my friends got sucked into that kind of loop while testing it over that weekend too, so you're not the only one! 

Thank you for showing my game on your channel, I appreciate it!

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The timer you saw over the weekend saying 24h left was the time leading up to the game jam and SGDQ, now SGDQ has begun the jam has too, meaning you're now allowed to start making a game and can submit it at any point before the deadline now shown on the game jam page. 

I hope this helps!

I really liked the art for your entry! It had a very quirky and funny art style, especially with the man in the shop. I'd suggest making your next full game with that kind of styling, I think it'd catch quite a lot of eyes!

I didn't have anyone to play this with locally so my experience with the title wasn't how it was intended, but I feel like it could be quite a fun little game to challenge a friend to for a while from what I could see. Keep it up!

Hey there! I'd just like to take a minute to give a little bit of feedback regarding the content on the front page of itch.io, specifically in regards to game jams. 

I didn't have an account for the site for the longest time, because I didn't really feel like I had a reason to make one, but one thing changed my mind a certain time when I logged in. A game jam. It not only encouraged me to sign up to itch.io, it encouraged me to sign up to the jam itself AND got me to see my entry through to the end. It was a great experience, and since then I've been looking at the game jam section every so often to see if anything else would catch my eye.

What I'd like to suggest is that maybe two or three of the slots on the front page are reserved for promoting game jams with interesting themes or ideas. I think this would help promote the idea of creation on the platform and get more developers involved with producing something for a game jam, and it'd probably mean more sign ups for the more unique jams too. 

Thank you for reading!

Hello! I read through your jam page earlier and decided that I wanted to help out a bit, since I had a spare ten minutes and didn't have much better to do, plus I wanted to (hopefully) encourage more people to sign up!

What I did was proof read and/or altered a bit of the jam page to make it more readable. It isn't bad in the current form, I don't mean to post something like this as an insult, but the version I've altered might make a bit more sense to English readers.

The version I changed can be found below. Have a nice day!


Hello everyone, and welcome to our Writer's Game Jam. We are Paranormal Studios, an indie game studio located in Granada, Spain. We make games for PC and Android typically, but that's not why we're here.

It's time to show people how we roll, and to show people who say: "Games are not art" that they're wrong!

The theme will be revealed at the start of the Jam.

Minimum Page Count: 3 (on Calibri 12 or so)

Maximum Page Count: 10 (on Calibri 12 or so)

What is the Paranormal Studios -Writer's Jam-?

We're going to create stories, share ideas, and make some games based on the entries. During Paranormal Jam, you can share you entry with everyone on Itch.Io by making it downloadable, a draft so only the judges can vote on it, or you can send your entry directly to us at the email address found below! It's mostly designed to be a creative exercise.

What can I win?

If the experience of participating and creating something wasn't enough, we do have some prizes for the top three entries.

First Prize

  1. An award/prize from Paranormal Studios to show that you won the Jam
  2. $20 for a Paypal account
  3. A piece of digital art based on your entry (What ever you want)

Second Prize

  1. Custom Prize from Paranormal Studios.
  2. A piece of digital art based on your entry (What ever you want)

Third Prize

  1. A piece of digital art based on your entry (What ever you want)

Rules for the Jam

  1. All entries must be created during the Jam (Else will be subject to disqualification)
  2. The entry should be able to be adapted to a game easily. (No major changes required)
  3. All entries must be in either English or Spanish. (Language counts more than grammar here, we just need to make sure we can understand your entry!)
  4. The entry must be 'Safe for Work' to a degree. (You can allude to sex or gore within your entry, but please try to keep actual depictions to a minimum!)
  5. The entry MUST NOT violate anyone else's copyrights or include stolen content. (You may use works you can license or are something like public domain, but these works must be credited as such.)

I came back to play Tomochesti again today and figured I'd show off my treasure haul!

Do you have any ways to get in contact Papercookies? I've got Steam, Reddit, ect.

I just thought I'd delete it because it sounded like a stupid question in my head, but if it's a common question I'll just leave it up.

Thanks for the quick reply though. It's a shame it isn't implemented yet, but ah well. I'll just have to try and get the person's attention by commenting on one of their games or forum posts.

Hey there. I know this is a really stupid question and the answer is probably staring me right in the face, but how do you message people on Itch? I've tried viewing the community profile and other profile of certain people, but I don't see options to send PMs or anything anywhere.

I'll delete the topic once it's answered, since compared to a lot of the more serious questions here this one seems to be based around my own stupidity.

This is the second game jam I've taken part in, and the first I've actually developed a working game for. The first time I'd just collaborated on a game design document rather than make something playable. I knew as soon as I saw the page on the front of Itch.io that I'd have to participate just from the premise alone, so I made an account and joined as quickly as possible.

It's the first time I've pushed myself to make an actual game within such a short space of time, and to be honest, I really enjoyed it. There were struggles of course, mostly due to silly mistakes in code, but I felt satisfied having a working game by the end of the jam. I think the biggest issue I ran into was my sleeping schedule being a complete mess, although thanks to the event it's been corrected a fair bit.

Thanks for hosting the jam Yukon W. I hope you end up hosting it again next year, because I'll (hopefully) be the first one signing up!

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I've been enjoying the jam quite a bit for the same reasons as Papercookies, I'm just getting what resembles what I'd imagined in my head and rolling with it.

My overall idea was a minigame/microgame endurance style project made with GameMaker: Studio. It's been coming along pretty well so far, with the only real issues I've hit (besides one error I managed to fix by pure luck) being caused by my own silly mistakes or oversights.

I have cheated in a way though, using the built in sprite editor within GameMaker to achieve transparency on the JPEGs that needed it. I feel bad for doing it, but for some of the objects in my game it just wouldn't have been possible to keep transparency away. One example of this is bubbles rising from the bottom of the screen that the player has to pop. The bubbles sometimes overlay each other, which would be even more difficult to see if there was no transparency around the circle shape.

Teaser for one of my more fleshed out minigames/microgames

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I thought I'd ask this question since it's probably a valid one;

Mouse drawing only? Or do drawing tablets and the like count too?

I agree! I made an itch.io account about an hour ago just to sign up to the jam and try to make something for it. The concept got my gears whirring pretty nicely, so I hope I'll see it through.