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Crow Seeds

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A member registered Oct 22, 2016 · View creator page →

Creator of

Recent community posts

Cool concept, didn't know how to get more guests and wasn't sure what the candle wishes did. But it was cool blowing candles, and I liked the visuals for the candles getting blown.

Was fun trying to get a highscore and seeing how far I could get! I like the visuals and post-processing effects, and was fun "deck building" my gifts.  trying to optimize my gifts. Only complaint is that I softlocked myself when I clicked on "view candy bag", which kinda sucked since it was pretty far in and I didn't get to save my high score :(

I love a good wacky control scheme, easy to pickup and really fun to get the hang of!

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This is freaking genius, played this for an hour; really clever mechanics and super fun to see your deck grow and mutate, lots of avenues for strategy. The way the theme blends in with the gameplay is so so cool

This is me at Arby's, though they usually have someone in the back to stop you.


Really really cool, was not expecting that twist at the end! I like the addition of using the X placing sound effect to create tension and unease, really clever.

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Didn't get the chance to review this during the rating period, but this is so freaking good, like legit my favorite entry. Made me lol out loud, incredibly funny and well written, and I loved the direction it went in where it touches on the themes of creativity and art. The little details are great like the time limit bar going away after the ghost realizes it should write what they find fun or the little messages of encouragement they said. So much personality oozes from the writing, like you can so tell the inspirations and era the game draws from. Also the MS paint drawings are just the cherry on top. Just so freaking charming, was smiling the entire time and I had a great time playing!!!

I love love the sprites, the ghosts are so cute!! We love a good ghost party. Was also fun seeing all the little accessories and powers you can get. My only complaint was the memorization and guessing, but I suppose that comes with a maze game. It's also cool that you can speed through it on your second playthrough and have a timer to add replayability

4:17

Good start for a game! Felt kinda empty with no obstacles or variety in weapons/enemies, and the game overall was pretty easy since you can just run away and spam shoot, but overall a good base for a game.

When Edward Cullen said "🕷️🪦🕷️🕷️" I felt that.... 

Yea I tried to press all four arrow keys, guess it doesn't work on my laptop :(

Got to level 21 before the game started to get too fast, but I had a fun time. Some minigames were better than others, like the jumping one where you can choose to hop/long jump was a bit harder than the rest, but I guess that adds some strategy to picking the rooms. Minigames were easy to pick up, interested to see how the alt controls work in person!

Got all the bears and got a key, but got stuck. Liked the visuals and the darkness mechanic was cool. Neat game!

Couldn't get the trap beat on my laptop, but still had a fun time messing around. Can't wait to play on the actual controller!

Very spooky atmosphere, I agree with Mr Scrumbo, a scoring system would be pretty nice! Killing zombies was also a lot of fun with the lil blood animation, which made me feel a bit sad that I was supposed to avoid them haha

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Very sick game, liked the managing of the two "games", which made the jumpscares a lot more effective! A very nice short and sweet experience, the last jump scare was the one that got me since I was trying to figure out how to progress which made me forget about the scares lol

🤔🤔🤔🤔🤔

Glad you played it to the end, the ending "level" was a last minute dumb idea that I'm SO glad I decided to do, definitely my favorite part of the entire jam, thanks for playing :))))

Love the composition, I would genuinely buy a physical poster and hang it up on my wall.

Thank you :)))

I only put 16 because I asked a large group chat for story suggestions, only 3 worked on the actual game, and we made the game within half a day

https://itch.io/jam/brackeys-13/rate/3349517 Ahhhh need 6 more ratings to get to 20, been busy these last couple of weeks to rate and advertise, it’s playable on browser. Much appreciated!

https://itch.io/jam/brackeys-13/rate/3349517 Ahhhh need 6 more ratings to get to 20, been busy these last couple of weeks to rate and advertise, it’s playable on browser

https://itch.io/jam/brackeys-13/rate/3349517 Have 14 ratings, trying to get to 20 before the deadline!

https://itch.io/jam/brackeys-13/rate/3349517 Have 14 ratings, trying to get to 20 by the deadline!

https://itch.io/jam/brackeys-13/rate/3349517 Currently have 14 ratings!

It says 16 people worked on the game, but technically it's 3, I asked a giant group chat to provide headline suggestions

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https://crow-seeds.itch.io/rumbleweed-bugfix-version You can play a fixed version here, so you can see the final boss. Thanks for playing, glad you enjoyed!

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Yep, became aware of that softlock 5 minutes after the deadline 😔


You can play a fixed version here! https://crow-seeds.itch.io/rumbleweed-bugfix-version


Or watch a full gameplay vid with the final boss and other stuff you might have missed

https://www.newgrounds.com/portal/view/961890  Post-jam version here with some additional stuff

https://www.newgrounds.com/portal/view/961890  Thanks!!! Made a post-jam version recently with some more silly stuff

https://www.newgrounds.com/portal/view/961890  You're in luck! Post-jam version here!

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Glad you enjoyed the game!

Upgrades tend to be long term investments. A frog pays out on average 240 dollars a day, which is a substantial amount, and the multiplicative increase upgrades (like the 10% scam increase) stack up overtime. Also, it's a gauranteed sus removal minigame if your sus is above 70, not if you fail (though that is a valid strategy to cycle and get one!), though I should probably add a penalty for failing a scam haha. Wanted to make minigames the only sus removal method since I didn't want people idling or using an autoclicker to cheese the game.

Thanks for the analysis and criticisms, planning on making a post-jam version so this helps out a ton!

In the jam version again, you can interact and uninteract again to unsoftlock it. Will get fixed in the final version!

The storm is whatevers coming out of your bowels tonight

Glad I could be of service serving as chief goon of the esteemed Dr. Diabolical, hope he enjoys his home of 6 hastily stacked blocks

Hecking fun

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Simple and weirdly addicting! I can see myself playing this on my phone for a while haha.

Not really a game where you can win/lose per say, but still pretty interesting! A bit confusing, but I suppose that's the point, pretty cool.

Pretty fun! While there isn't much to do after you've killed the "player",  I had fun amassing enemies and overwhelming them. Player and enemies are a bit slow, but the game isn't too difficult once you've built enough dark fountains so it isn't much of an annoyance.