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When first introduced to the game mechanic, I didn't really think it could be used that much and only generate a limited amount of puzzles. Glad you guys showed me wrong and used the game mechanic to its full extent. There was one level where you have to use the springs and then change your hitbox mid-air to hit another spring. It's moments like that where the genius in level design shows. The dwarves adding to the music was a nice touch too :). Only complaint was that it took a while to figure out your jump height is shortened with more dwarves, but it didn't take too long. Solid game overall!

Wow, thank you very much for your feedback, glad you appreciated it!

We had a tooltip text to teach you that specific mechanic but we thought that building a level which sole purpose was to teach you this would be enough but looks like it wasn’t as clear as we planned, definitely something we’ll remember for the future!