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ChrisDBrown

29
Posts
5
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1
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A member registered Dec 05, 2015 · View creator page →

Creator of

Recent community posts

Great twist on the usual platformer genre, and the style is very appealing - nice work

Love Sisyphus' mad run, a fun idea - I'm clearly not very good at it though

Great idea, really like the Game&Watch stylings. Very well put together.

Incredible amounts of polish for the time limit, really love the art style. I'm hilariously bad at it but really enjoyed it!

This is excellent, fantastic concept for the theme and so well put together. Struggled to put it down!

One of the best games I've seen so far - love the art style, and the mechanics are easy to pick up but very entertaining. Brilliant work

Love this, the art is so good! Took a couple tries to get the hang of it but I ended up playing over and over

Got trapped playing this over and over instead of rating other games - very addictive!

Really enjoyed the concept here, and it's very well polished with the tight time limit - really great work

Love the art, and the idea is really solid. Nice work!

Very cute art, and a fun idea

Love the style of this, and so much more you could do in a bigger game. Great idea!

Very cool, a lot of mechanical detail for a 48 hour jam - nice work!

Great idea for the theme, the level select is very clever

Very unique idea, and I love the art!

Nice job for your first game jam! Hope you enjoyed taking part

Great fun and really well presented - feels like you've got the gradual increase in difficulty just right. Nice job!

This is great, very easy to pick up and play through. Love the art style as well - brilliant job!

Take more risks! Every boost you choose makes your attacks and heals multiple times more powerful. If you put 1 attack and 5 boosts on and roll the attack you're likely to one-hit-kill your opponents.

Excellent dice feel, nice work

Oh wow, thanks so much! I like your idea about having multiple dice - I think given more time & a wider scope we'd have you setting up a number of dice before the battle and then just picking which you want to roll each round. After a while I feel like you'd get used to a set pattern of choices anyway, so this would maybe make combat feel a bit snappier while keeping the tactical choice element.

This is such a great concept, really impressed with how you escalated the difficulty over the levels as well. Nice work!

Love the look of this, the robot sprite is great. Very well polished in the time limit!

Thanks so much! Glad you enjoyed it!

This is so fun! I'm so bad at it! Really different, but perfect for the theme. Great work!

Really impressive, and such a different idea for the theme. Great work.

Wow! Amazing that you managed this in such a short time, it's so well presented and fun. Love it.

This is awesome, one of the best things I've tried from the jam so far

Very neat, love the concept. Great work!