Since the gamejam is done, 2.0 can be found on gamejolt!
Minor changes, but i do think they were important to convey my initial ide.
G-One is a project i started yesterday but feel so strongly about i felt the need to post a devlog directly.
Its a futuristic racing game drawing from F-Zero and Wipeout.
Day one Screenshot and gif:
Im gonna finish what i have and:
Create 2 more enemy types.
Create any amount of rooms/levels appropriate.
Create room transition screen.
Camera movement and playermovement, it feels kinda not cool rightnow.
If there is time:
Create an endboss. Would be awesome.
This is my project Pn01
Its my first real unity project, heavily inspired by pn03 for GameCube :)
Its going to be made up of a series of rooms where you have to kill all enemies, simple as that.
Target shot> once fired at an enemy your fire is homed at hit enemy, can be seen as green sphere in img. Without it you fire straight ahead.
Combo> Each shot hit increases your combo bar, when an enemy is killed you have x time to continue on you combo.(Seen as grey and red bar in img)
Jumping> You can jump straight up to avoid enemy fire, strafejump, and a longer strafejump.
Scoring> After each room you will get a score based on you damage, hitcount and combo count.
LVL 2. gif ruins the jump its alot smoother in game. But here you can see the combo increasing after i kill the second enemy.
That is my intention yes :)
Sadly the submitted version is not quite what i wanted to make, i have a updated version which im more satisfied with but I relalize updating on gamejolt should break the rules.... i think
harrypottage: Nice one! I clicked for longer then i would like to admit :D
Got to a point where my island was 1 pixel from hitting the "bird" soo close!!!
Here's my "game": https://chebastian.itch.io/be-a-better-person
I so badly want to post the updated version but that would be immoral guess xD
On of the most helpful sources of information for GBDK was looking through code example of others small projects found across the web.
So i decided to release the source for mine too: http://bit.ly/FloppingSrc
While I dont do anything special with the GBDK I hope it might help someone starting out either way :)
Warning: Nothing in the source is to be concidered good practice :)
This is still a Work in progress
But please try it out!
Play in browser at gamejolt: http://gamejolt.com/games/gbjam-floppingbird/19626...
News: Added animations for flying and death. Also new spritefont for score.
Or Download from dropbox: http://bit.ly/gbjamFlapp
Not much needed to say about the game, we all know and hate it
But i wanted to make something that could really run on the gameboy, and what better way than to use the GBSDK and make a real gameboy rom.
This is the progress atm, im changing the tiles for the pipes, therefore only top and bottom are rendered, and incorrectly ontop of that.