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G-One

A topic by chebastian created 14 days ago Views: 55 Replies: 4
Viewing posts 1 to 5

G-One is a project i started yesterday but feel so strongly about i felt the need to post a devlog directly.

Its a futuristic racing game drawing from F-Zero and Wipeout. 



Day one Screenshot and gif:

D12> Have not worked alot since D1 but changed overall controlling of "car" to be using unitys build in physics instead of own. 

Also added "jumpers" that throw you into the air when you enter. 

D13:

Those grey transparent blocks are "slowdowns" that will slow your ship by 50% and decrease your acc by the same amount. 

Also a reused healthbar as speedometer for easy check of speed changes. 

Biggest surprise, a character that isnt a complete sphere is much easier to see drifting with :D 

The handling on there looks very well refined given how well you can take a corner at high speed. Looks cool!

Thanks yeah that is a very lucky guesstimation which turned out better than expected, at the moment at least :D 

Today and yesterday was mostly about building trackpieces in Blender ( which i havent touched i a while) so now there is a set of standard ground pieces, At what i think is the correct size and shape. I think the base size and scale feels right atleast.