So, in this thread, one person posts their game, and the next person reviews it, and posts their game, for the next person. Basically, it's a review train. I'll go first:
That's just what I got trying to use impulse on game maker physics. I speant a good 2 days trying to fix it, nothing worked. Thanks for the feedback though!
Interesting. I never thought about it in terms of hitting the bird (i.e it's not a feature at present, but it would be simple to add).
After all, the bird pooping is one of the few things in the world mitigating your slow, inevitable sink into the ocean.
You figured it out just fine. Chebastian's game is a not-so-subtle commentary on the limitations of hardware (and, perhaps, indeed, about our limitations as human beings).
You see, the GameBoy is a fully-featured handheld console: In addition to the d-pad and start / select buttons, it also has an A and a B button.
Sadly, however, the GameBoy has no Y button. So you can never be a better person.
That is my intention yes :)
Sadly the submitted version is not quite what i wanted to make, i have a updated version which im more satisfied with but I relalize updating on gamejolt should break the rules.... i think
Thanks for the feedback! :)
I'm pretty satisfied with the ending, but I'm worried no one will get to see it, haha. I like to make things rather challenging but constant play-testing during development make it difficult to distinguish between hard and unfair. Also, I can't take credit for the music... Used some royalty free (that I credit at the end) because I ran out of time, but oh well! Thanks again!
I'll review your game because I want to and don't want to double dip with a brand new post.
I LOVE it. Really clever way of spinning the game idea into an actual fun experience. The ease with which you're understood going up with the pretentiousness of the NPC is fantastic, and actually a really smart way of incorporating difficulty. Sadly, I was only able to get up to the bearded man following the monk. I might need to dust off my game pad and map it to the 'x' key, channeling my earlier Mario Party days...
Also, crying-bread-man and alien-snot-blob should team up in a 'rapidly tap x to run' crossover. Would easily sell millions.
Thanks for your feedback! I'm not going to lie: I only got passed the third checkpoint and had to give up. After 45 minutes!!!
I would love to find some way to crossover crying-bread-man and alien-snot-blob. I'd buy millions of copies myself!
Ah, thanks for taking the time to play! And you're right - I left that in as something to fix but never got to it before deadline. It does make it easy to get through if you get stuck though!
I was not very clear, that was on purpose but maybe I was a bit too unclear. So let me explain:
Pressing x helps your aim, maybe you can try it again with this information.
The singing while knocking on heavens door was replaced with playing the piano in front of heaven's door. I had some ideas with Saint Peter and angels but those did not make it.
Like ideas with sound, world building, all had to drop them because I only had a week.
One question for you: What is wrong with the notes? I thought I did everything right.
I played your game too and even though it is not up to me to review it, I must say it left me with the same feeling as my game left you with.
Hehe, fair enough. Getting the player frustrated was kind of my goal, but you actually can get that stapler off ;)
For piano keys I expected it to start at C and instead of B we germans call it H, so it is CDEFGAH
I just realized, that this is only a german thing (that B is called H) o_O
Well, it took me 11 minutes and thirty one seconds but I got it of the shelf.
The notes, well, I could only find a recording where the A and B are lower than the C, so I had to order them this way.
Heyyy, sorry for the super late reply...and thanks for taking your time, playing and writing all this! <3 It really made me smile as I read it :)
Regarding the 'death screen' bit - what I wanted to achieve with that was letting players know that they're not off the hook, just because they died. I feel like in a majority of games, you either loose all your progress (roguelites, etc.), or too little of the progress. I wanted to make that risk high but erasing all your progress, but still give you a chance to fight against that. Also, I think it complements the whole 'you haven't done enough' idea. So yeah, those 5 seconds of mashing the X weren't supposed to be a nice, calming experience :D Basically, to let you know that if you've lost all your progress, it's all your fault...that kind of thing.
All that said, if I've learned anything from this game jam, it's that I really need to think about if what I think is obvious...is really obvious to anyone but me. Like, I realize there's a lot of things there, that aren't communicated very well...and I think this is one of them.
Now, I wanted to play your game and give you my thoughts on it (since this thread died off a bit), but I can't get it running. :(
Everytime I try, the error pops up saying some dll file is missing. Then it asks me to install some UE4 stuff, but that didn't help either, as it keeps throwing the same error at me, so... :/
That does make more sense to me now :) I guess I over looked the "you haven't done enough" idea. I that case, it does work really well ^_^
Hmmm, that's an issue if my game won't run for you... Thanks for letting me know, it might have to do with how I exported / packaged it. Will have to look into it.