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melancholerik

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A member registered Oct 05, 2016 · View creator page →

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Yeah no problem, glad to help!
Back to the stun thing - yeah, it would probably help if the player could see the HP.  Although, what I meant was really about the specific effect and animation :) Like, if it wasn't smoke, but let's say stars circling around the poor guy's head, it would probably convey the stun state better...? Doesn't have to be stars of course, but that immediately came to mind since  it's a common way to deliver that kind of information in games/cartoons/comics. It's really more of a visual language thing, you know? 

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Adding +1 action each turn helped *so much*!  Really love where this is going so far. :)

Also, I have a bit of feedback if you don't mind:

- It would be great to have some sort of hp indicator on enemies. Right now, I'm not sure how exactly they work, how many hits they have to take etc.

 - since it's possible to cheese madlads and trick them into attacking each other, it'd be probably good to know their turn order, similar to how ItB does it

- this is subjective, but to me, the stun effect looks like they're about to die. As if, you need to punch them one more time to kill them, which ofc doesn't have to be the case.

Thanks! Reinstalled and deleted save data like you told me and now it seems to work fine. I'm looking forward to play story mode :)
However, after I pressed the "delete all data" button, I couldn't interact with the game - seems similar to other two bugs. I couldn't tell if it did something or not, and couldn't go back either, so I had to quit the game from OS. Not a major problem, I opened the game again after that, and everything worked, I could create new save/character etc. 

I played quick matches, yeah - that's where that offside bug happened.

Hi, just tried the game, and there's a couple of things that didn't go as expected. I'm running a macOS version.
1. Not sure if story mode is implemented or not, but I'll get to this screen and can't progress. Clicking on either saves does nothing. Can't go back either, I can only force quit the game.

2. I went into offside once (it's been a while since I played or at least watched a football match :D ), the offside animation popped up, but after that I couldn't interact with the game anymore. There seems to be some kind of overlay going on.

Hope this helps. I'll let you know if I find anything else :)

Heyyy, sorry for the super late reply...and thanks for taking your time, playing and writing all this! <3 It really made me smile as I read it :)
Regarding the 'death screen' bit - what I wanted to achieve with that was letting players know that they're not off the hook, just because they died. I feel like in a majority of games, you either loose all your progress (roguelites, etc.), or too little of the progress. I wanted to make that risk high but erasing all your progress, but still give you a chance to fight against that. Also, I think it complements the whole 'you haven't done enough' idea. So yeah, those 5 seconds of mashing the X weren't supposed to be a nice, calming experience :D Basically, to let you know that if you've lost all your progress, it's all your fault...that kind of thing.

All that said, if I've learned anything from this game jam, it's that I really need to think about if what I think is obvious...is really obvious to anyone but me. Like, I realize there's a lot of things there, that aren't communicated very well...and I think this is one of them.

Now, I wanted to play your game and give you my thoughts on it (since this thread died off a bit), but I can't get it running. :(
Everytime I try, the error pops up saying some dll file is missing. Then it asks me to install some UE4 stuff, but that didn't help either, as it keeps throwing the same error at me, so... :/

Peldon:

I really liked your game. More than anything, I love that it's literally what the original Pippin's idea says. I guess there's a potential to make some really grim existential Twine game with that theme :D but I like your silly approach more.

I don't really have anything to criticize about it tbh. It was immidiately clear about what it wanted me to do, and even though it was a bit frustrating, it was fair (unlike some silly lol-so-broken-physics games), and weirdly, I felt really chill for those 4-5 minutes I played it.
I also like how the logo, font and the music go together and create this Stanley Parable-ish theme/atmosphere...it's almost ridiculous how little it takes sometimes, isn't it? :) OH and I love that stapler actually...staples. :D Took me a while to notice, but that sound is a nice little touch.

Overall - lovely :)

Here is my much less polished entry: https://melancholerik.itch.io/museum-avenue

I'm crying. This is brilliant. <3