One of my favorites of the jam. There's a lot of games that I like parts of, but I really like everything about this one and I don't mean just individual parts. Everything just works together very well, as a super polished package.
The core mechanic of stopping discs in place is fantastic. The tension it creates, making the game easier and yet harder at the same time...it's just so clever, I really love it. It feels really cool to time it so that the discs are clumped together to take as little space and possible, or to overlap previous discs.
Controls feel great and I really like that you can play with mouse only. Not my thing but hey it's cool to give players options. I like that, like Disc Room itself, you help players in some ways. Hitboxes are generous and slowmo when discs are near feels awesome - this is the thing that makes the game 10x better than it would be without it.
The visuals are clean, eye-catching and just really cute? But it doesn't just look great, it works in context. The game is super readable right away, it just makes intuitive sense. And audio as well, there's so much to like there. The adaptive soundtrack, the dark drone-y synth after you die, the chaotic percussions of discs bouncing around. Also, the intro music gives me Devil Daggers vibes, or maybe something else that I can't remember. Anyway, big fan of all of the above!
Y'all did a great job and I think you should expand on this and release it as a small Steam game, honestly. I can imagine there being more of a room sctructure, like in Disc Room. Or just keep the infinite mode and make it a score chaser with leaderboards.
Comments
One of my favorites of the jam. There's a lot of games that I like parts of, but I really like everything about this one and I don't mean just individual parts. Everything just works together very well, as a super polished package.
The core mechanic of stopping discs in place is fantastic. The tension it creates, making the game easier and yet harder at the same time...it's just so clever, I really love it. It feels really cool to time it so that the discs are clumped together to take as little space and possible, or to overlap previous discs.
Controls feel great and I really like that you can play with mouse only. Not my thing but hey it's cool to give players options. I like that, like Disc Room itself, you help players in some ways. Hitboxes are generous and slowmo when discs are near feels awesome - this is the thing that makes the game 10x better than it would be without it.
The visuals are clean, eye-catching and just really cute? But it doesn't just look great, it works in context. The game is super readable right away, it just makes intuitive sense. And audio as well, there's so much to like there. The adaptive soundtrack, the dark drone-y synth after you die, the chaotic percussions of discs bouncing around. Also, the intro music gives me Devil Daggers vibes, or maybe something else that I can't remember. Anyway, big fan of all of the above!
Y'all did a great job and I think you should expand on this and release it as a small Steam game, honestly. I can imagine there being more of a room sctructure, like in Disc Room. Or just keep the infinite mode and make it a score chaser with leaderboards.
Absolutely adore this one. Great job!
Wow, your comment is so beautiful. Thank you!
The game is really well polished, beautiful graphics and sound but the movements of the character didn’t click for me it feels a bit too slow
Anyway awesome job o/
Everything about the game feels super elegant. Love the graphic style, the slow effect, and the theme mixed with the hihats of the discs bouncing.
I wanted to beat the 60 seconds mode before writing this comment but it seems impossible without more practice hahah. I'll keep trying, though.
Very nice mechanic. Great game.