Nice fun little game! Well executed in all the aspects of it, and daaaamn if it's difficult to beat the developer's highscore. I had 1-2 moments in which I went Zen-mode, but I did not last long. What's the trick to beat it?
Thanks for checking out my game and for the kind words!
Haha, I don't think there's any real trick to it! It's just timing shots precisely and, ideally, trying to do it in one uninterrupted combo (getting a successful hit within 3 seconds of the last one). Scoring may be too biased towards chain vs individual hits, but I really wanted to reward that.
As for "zen mode", that I'm really glad to hear! I really need to concentrate to do well and yeah, you enter this flow state when you try to push for high score. Although I'm wired in a way that once I make a mistake, I'm very likely to do very badly for the rest of the run :D
Great, single-button arcade game! The art style is clean-cut and beautiful with polish for days. Excellent job with sound effects and particles. They really drive home the impacts. The embedded webGL version did give me some issues when clicking "Again?" or the X (using Chome on Win10), but I know Unity's HTML5 builds can be wonky. Great work!
Hey, thanks a lot for the kind words! I'm glad you enjoyed it!
Yes, I'm aware that some stuff in the browser version doesn't quite work :/ Apart from the issues you mentioned, music doesn't loop smoothly as it should either. I'll need to work those out for future games because I'm not experienced with HTML5 builds at all haha.
Your comment also reminded me that I forgot to put a disclaimer on the game's page, but basically I did update the game one day after the deadline which is also when I added the HTML5 build. Never intended to hide that fact, literally just forgot. But the original version I submitted is still there for transparency and I added the disclaimer now. The differences are in some bugfixes and added juice to the UI, which I had to cut for submission.
Comments
Nice fun little game! Well executed in all the aspects of it, and daaaamn if it's difficult to beat the developer's highscore.
I had 1-2 moments in which I went Zen-mode, but I did not last long. What's the trick to beat it?
Thanks for checking out my game and for the kind words!
Haha, I don't think there's any real trick to it! It's just timing shots precisely and, ideally, trying to do it in one uninterrupted combo (getting a successful hit within 3 seconds of the last one). Scoring may be too biased towards chain vs individual hits, but I really wanted to reward that.
As for "zen mode", that I'm really glad to hear! I really need to concentrate to do well and yeah, you enter this flow state when you try to push for high score. Although I'm wired in a way that once I make a mistake, I'm very likely to do very badly for the rest of the run :D
Nice take on the theme. Very well polished game.
Thank you!
Great, single-button arcade game! The art style is clean-cut and beautiful with polish for days. Excellent job with sound effects and particles. They really drive home the impacts. The embedded webGL version did give me some issues when clicking "Again?" or the X (using Chome on Win10), but I know Unity's HTML5 builds can be wonky. Great work!
Hey, thanks a lot for the kind words! I'm glad you enjoyed it!
Yes, I'm aware that some stuff in the browser version doesn't quite work :/ Apart from the issues you mentioned, music doesn't loop smoothly as it should either. I'll need to work those out for future games because I'm not experienced with HTML5 builds at all haha.
Your comment also reminded me that I forgot to put a disclaimer on the game's page, but basically I did update the game one day after the deadline which is also when I added the HTML5 build. Never intended to hide that fact, literally just forgot. But the original version I submitted is still there for transparency and I added the disclaimer now. The differences are in some bugfixes and added juice to the UI, which I had to cut for submission.