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BoomBox5

132
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28
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12
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A member registered Jun 27, 2020 · View creator page →

Creator of

Recent community posts

I updated the game! Hopefully it's easier to stab things now.

Thank you! We were pretty pressed for time so once the toothpick was at least working I moved to more important mechanics but hopefully I'll be able to put out a post-jam version later on.

Thanks! A bit sad, the level load worked while I was playtesting but I accidentally broke it in the submission build I put in right at the deadline so I couldn't fix it :(

Thanks! Writing the dialogue was very fun.

Steering definitely could have used a little more time to polish but I'm glad the actual speed feels great!

That's pretty good!

The burger stacking was one of my favorite polish things to add, thanks!

Super cute visuals and a fun spin on the theme. Would've been nice if there was a bit more going on (blocks start spawning to make things harder, powerups that slow down the DVD speed) but even as simple as it is the VFX and environment make things  fun and interesting.

Thanks for the feedback! 
Sorry about the control scheme, using physical keys, I had a custom input remapping system set up to add multiplayer but ended up cutting it to focus on polish. After the jam I can switch back to the Godot Input Remapper.

It did get a laugh out of me

This is reaaaally cool, fun visuals and story, neat mechanics, and a super cool use of a looping track to plan and improve each round.

Super cool idea, I like how you and the key travel through the loop in opposite directions. Wish there was slightly more problem-solving involved, but loved the aesthetics!

Super charming art! Pretty environments and a cute story. It would be more fun without the 60 second timer, doesn't seem to be much of a point to it beyond trying to fit the theme. Walking speed also feels a bit too slow and stiff for this much exploration.

Fun uses of the central mechanic, it was very simple but used in a lot of ways.  Ball speed was a bit fast for me, it made it very hard to aim. The level with the four closed doors  hiding the key was evil  because  if you mess up the final catch you have to redo the whole thing :(

Fun use of a looping level, the shop and randomized items each cycle add some cool depth!

Fun use of a looping level, the shop and randomized items each cycle add some cool depth!

Really cool multi-use of looping! Having a toolbar FORCING you to use actions in an order adds a lot of strategy, along with the screenwrap fitting the loop. Charming art as well!

It's probably going to be a while more until it's released, but I'm making big progress on visuals and level design. https://bsky.app/profile/boombox5plus.bsky.social/post/3lpfclcf4uk2d

Oh, cool, thanks for playing! I'm actually working on a sequel that greatly improves on all the gameplay, and obviously fixes the camera issue. (No estimated release, but probably sometime over the summer when I'm not busy with college) https://bsky.app/profile/boombox5plus.bsky.social/post/3lky5jdxj2c2w

Sorry about that, we didn't have time to test all the stuff before we built and published for the jam. There was an issue with the burger hitbox, I think I fixed it in a new build

Animator on the game here! We made a new trailer for this game which also adds a new intro cutscene!

the rows being randomly offset was funny

the rows being randomly offset was funny

I wasn't expecting to get super invested in this kind of gameplay loop, but having such a beautiful visualization of your progress was a great incentive. All the little details that did storytelling were also super nice. Great job!

Super creative idea with a cool control scheme. Figuring out the solutions was cool, and I love how basic movement becomes a process.

This is really polished and fun for just one hour, wow

This is super fun!  It took me a while to figure out what all the pieces were for, but once it clicked it made me feel super clever and made some of the initially strange level design suddenly appear very well thought out.  Great job!

I really love the art and sounds in this game, good job!

This was really well done.  A fun concept, good gameplay, and even a full story to give it all context.  Probably one of my favorites from this jam that I've played so far!

That's my bad, everything took so long to code I had to rush to get a level done at all, so after the jam I'll adjust the controls and scale of the level

Thanks!  I'm gradually working on a post-jam version, but no set release timeline yet

The whole screen flipping as the roles changed was super cool, and the upgrade system was a nice addition.  Nice job!

Wow!  Very unique concept, with a lot of variety and strategy!  Visuals were also super good, and the frantic gameplay was really fun

This was REALLY good.  This was incredibly polished, and everything worked together so well.  I love the extra bit of movement you have immediately after latching onto another scientist, and the transition between levels was super cool

Interesting concept, nice graphics, and good game feel!  Good job!

This is a fun idea, it controls very nicely and it's really silly seeing the hero being dragged behind the sword.  Good job on everything!

Thanks!
When you say switching perspectives, do you mean swapping between the shop and the hero, or the camera?  I can see how both would be confusing with how short the level is

I definitely made the level too tight for the character's physics,  I'll try to rework the level design to better accommodate it post jam.  Thanks for playing!

Oh, thank you for telling me.  I'll patch it after the jam ends

Fun concept, I loved seeing the different engines pop up