https://bigbgamedesigns.itch.io/
just got one so far but im still building. just takes time :) thanks yall. have a blessed play lol
BigBgameDesigns
Creator of
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hey man respect the work, i know its not easy. working on a new first build myself. all i can say is keep it up man oyu have plenty of assets and thats the hard part is creating and designing. now you just have to package it right. take your time do it right and feel happy with your progress and success goals along the way. you got this man. in my game right now im having upload issues but i know its a solid porject. so instead of just giving up i am trying to push through to the finish. if you quit then its never going to happen, but as long as you try you also will fail a couple times. once you are done failing and hitting roadblock after roadblock then you get your win, then you get yoursuccess, thats when it counts. so stick it out man and know you are the best person to bring your own dreams to life.
simple pat on the back because i know its hard to find those now a days.
https://itch.io/t/5146638/player-and-camera-spawning-too-low-on-html5-anyone-els...
hey you guys i have an open topic question if anyone is willing to help out please let me know. im trying to work through the last final steps for this part of HEY HEY. then i have more ready to go down the pipeline but i cant move forward till i dial in this html5 upload.
Hey everyone,
I'm currently working on my 2D side-scrolling game HEY HEY, and I've run into an issue after uploading the HTML5 version to itch.io.
The game loads fine, but I noticed that my player spawns too low on screen, and obstacles like cheeseburgers and enemies from Level 1 also seem to appear below the camera’s starting view. The strange thing is, this doesn’t seem to happen when I play the game inside Godot’s editor — only in the web build.
I’m trying to figure out if:
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This is a scaling/sizing/resolution issue on itch.io’s iframe viewer?
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My Camera2D or level assets need to be re-aligned for HTML5 builds?
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Or if something else is going on that I’m just not seeing?
👀 Have any of you experienced this in your HTML5 Godot exports? 🛠️ How did you fix it? 🤝 Would anyone be willing to test my build or assets and give a second opinion?
I'd love any input or troubleshooting ideas — even just hearing “yep, that happened to me too” would help 😅
Thanks in advance to anyone who reads or replies. This indie dev appreciates your time 💙
—
🎮 Game Link (if you're curious or want to test):
https://bigbgamedesigns.itch.io/hey-hey
Thanks again everyone for your patience and support!
Just posted Dev Log #5 — the game is now running smoothly across Windows, Android, and desktop browsers. I fixed the HTML5 gray screen issue, reorganized the entire file system, updated assets, and rebuilt broken connections one-by-one.
Right now, the only thing acting up is the mobile browser layout, where Level 1 drops too low — but I’m working on a fix for that next.
Feel free to test it out here:
🎮 https://bigbgamedesigns.itch.io/hey-hey
Your feedback and energy have been a huge motivator — almost there!
📱 Dev Log 5 Recap – The Screen is Clean… But Mobile is Mean
After fixing nearly everything and confirming my exports work offline, online, and in local browsers — I hit one last hiccup: mobile browser formatting.
Main menu? Perfect.
Gameplay? Drops too low on screen.
I’ve tested locally with Live Server, exported fresh HTML5 builds, and confirmed functionality — but mobile continues to give me layout headaches.
Still, the core game is stable and playable across platforms. I'm super proud of the progress and just hunting down this final visual bug before calling it a wrap.
If anyone has tips for Godot HTML5 + mobile formatting issues, I’m all ears!
🧩 Dev Log 4 Recap – The Final Stretch
This one marked a big milestone! I finally finished reorganizing my entire file system, cleaned up unused assets, corrected scene paths, rebuilt broken connections, and polished nearly every core function.
✔️ Android and Windows builds are working great
✔️ Game logic, scoring, scene transitions — all in place
✔️ HTML5 gray screen bug finally resolved
I called this “The Final Stretch” because I could finally see the finish line. Just a few more tweaks before reuploading everything clean and optimized. Thanks for all the support during the madness!
Quick update!
Right after posting this devlog, I decided to take things one step further and optimize the entire project for HTML5 performance.
I’m currently working on:
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Converting all sound files to
.oggfor faster loading -
Cleaning up and compressing background images
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Reviewing sprite formats for size efficiency
This extra polish should help reduce load times and make the browser version run a lot smoother. Just a few more tweaks, and we’ll be ready for the next round of uploads! 💪
Thanks again for sticking with me — almost there! 🍔🎮
Devlog #3 – Almost There...
Hey everyone,
After a long and brutal-but-productive session, I’m excited to say I’m almost done fixing everything for Hey Hey! 🚧✅
This recent push involved a deep cleanup of the project structure, tons of scene path corrections, renaming mislabeled files and nodes, reconnecting broken buttons, and patching up logic across the menus and levels. It wasn’t glamorous — but it was necessary.
🔧 Here’s what’s been tackled:
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Reorganized and cleaned up the entire FileSystem in Godot
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Fixed all major scene transition paths (Main Menu, Game Over, Level 1 Pass, etc.)
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Cleaned up button signals and made sure everything works as expected
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Separated object logic: collectables vs obstacles (salad, gym trainer, scale)
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Fixed scoring inconsistencies and UI updates
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Squashed red errors, removed old junk files, and made everything run smoother
It’s been a struggle — a few “why is this still broken?” moments and more trial-and-error than I expected — but I made it through. 💪
🧪 What’s Left:
Just running a few final playtests to make sure every button, object, and level behaves the way it should. Once that’s done…
📦 I’ll be uploading a fresh set of builds with everything cleaned, fixed, and functioning.
Thanks to everyone for the patience and encouragement.
It means a lot — and soon Hey Hey! will be running smoother than ever. 🙏🍔
Stay tuned!
Hey everyone — quick update! 👋
Devlog #3 is now live!
I’m almost done with all the bug fixes and project cleanup. This latest devlog covers the final stretch of development — organizing my files, fixing broken scene paths, updating object logic, and getting all the menus, levels, and transitions running properly again.
It’s been a grind, but I’ve pushed through and things are feeling much smoother now. Just a few more tests to run and then I’ll be uploading new builds soon.
https://bigbgamedesigns.itch.io/hey-hey/devlog/997061/devlog-3-almost-there
🎮 Hey Hey! – A Cheeseburger-Powered Platformer Built in Godot
Hi everyone! I’m Brandon, the solo dev behind Hey Hey!, and this is my first real game. I’m not a professional developer—I just had an idea, a character, and a whole lot of drive to figure it all out as I went. Now, just 7 weeks in, Hey Hey! has grown into a playable platformer with some real momentum—and plenty of challenges along the way.
🍔 About the Game:
Hey Hey! is a side-scrolling platformer where you collect cheeseburgers, dodge chaotic obstacles (like gym trainers and carrot missiles), and try to keep Big D happy and fed. It’s casual, a little quirky, and built entirely in Godot.
✅ Progress So Far:
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Level 1 and Level 2 fully playable
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Android and Windows versions available
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Custom sounds, scoring system, UI, and menus
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Website launched: canyousayheyhey.com
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Game page live on Itch.io: bigbgamedesigns.itch.io/hey-hey
🧹 Latest Update:
I just posted Devlog #2, where I talk about the mess I didn’t realize I had—tons of scattered files, unused assets, and some frustrating HTML5 gray screen bugs. I’m currently deep in a project cleanup to get everything working smoother and prepping fresh exports across all platforms. It’s been a crash course in game dev, but I’m learning fast.
📝 Read Devlog #2: https://bigbgamedesigns.itch.io/hey-hey/devlog/996303/devlog-2-behind-the-scenes...
👀 What’s Coming Next:
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Full project reorganization
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Clean Android/Windows/HTML5 re-exports
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Level 3 (The Moon Adventure!)
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More UI polish, obstacle logic, and score mechanics
If you're into quirky platformers, Godot dev tips, or just want to follow a fellow indie creator figuring it all out in public, I’d love to have you follow along.
I’m also open to feedback, suggestions, or questions—especially if you’ve wrestled with similar bugs in Godot. Thanks for checking it out!
— Brandon
Big B Game Designs
Hey everyone, quick update! 👋
Thanks so much to everyone who's clicked through and tried out Hey Hey! so far — it seriously means the world to me. I'm already working on a few tweaks based on some early feedback, and I'm also tackling a cleanup of the game’s internal file system (turns out, launching a game with 50+ floating assets wasn’t the best idea 😅).
🛠️ A more optimized version is in the works for all platforms, especially the browser version which had a partial gray screen issue on some setups. If you ran into that, hang tight — a fix is coming soon.
And if you haven’t played yet — it’s short, fast, and built for laughs. Would love to hear your score or what made you smile. Drop a comment if you gave it a try!
Let’s keep the cheeseburger train rolling 🍔🚀
— Brandon
Hey everyone!
I'm excited to announce the official release of my indie game HEY HEY — a fun, fast-paced side-scroller where you collect burgers, dodge obstacles, and try to beat your high score with style!
🔥 Play Now: https://bigbgamedesigns.itch.io/hey-hey
Available On:
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🌐 Browser (HTML5)
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🖥️ Windows Download
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📱 Android APK
What to Expect:
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Addictive arcade-style gameplay
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Wacky characters and food-themed chaos
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Clean, colorful visuals and catchy SFX
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Simple tap or key controls — easy to pick up, hard to master!
This is just the beginning — more levels, power-ups, and surprises are in the works. I'd love for you to give it a go and let me know what you think! Your feedback helps shape future updates. 🙌
Thank you all for the support — and as always… Hey Hey! 🎮
#HeyHeyGame #IndieDev #GameRelease #MadeWithGodot #ItchioLaunch #DevAnnouncement #PlatformerFun

