📱 Dev Log 5 Recap – The Screen is Clean… But Mobile is Mean
After fixing nearly everything and confirming my exports work offline, online, and in local browsers — I hit one last hiccup: mobile browser formatting.
Main menu? Perfect.
Gameplay? Drops too low on screen.
I’ve tested locally with Live Server, exported fresh HTML5 builds, and confirmed functionality — but mobile continues to give me layout headaches.
Still, the core game is stable and playable across platforms. I'm super proud of the progress and just hunting down this final visual bug before calling it a wrap.
If anyone has tips for Godot HTML5 + mobile formatting issues, I’m all ears!