🎮 Hey Hey! – A Cheeseburger-Powered Platformer Built in Godot
Hi everyone! I’m Brandon, the solo dev behind Hey Hey!, and this is my first real game. I’m not a professional developer—I just had an idea, a character, and a whole lot of drive to figure it all out as I went. Now, just 7 weeks in, Hey Hey! has grown into a playable platformer with some real momentum—and plenty of challenges along the way.
🍔 About the Game:
Hey Hey! is a side-scrolling platformer where you collect cheeseburgers, dodge chaotic obstacles (like gym trainers and carrot missiles), and try to keep Big D happy and fed. It’s casual, a little quirky, and built entirely in Godot.
✅ Progress So Far:
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Level 1 and Level 2 fully playable
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Android and Windows versions available
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Custom sounds, scoring system, UI, and menus
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Website launched: canyousayheyhey.com
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Game page live on Itch.io: bigbgamedesigns.itch.io/hey-hey
🧹 Latest Update:
I just posted Devlog #2, where I talk about the mess I didn’t realize I had—tons of scattered files, unused assets, and some frustrating HTML5 gray screen bugs. I’m currently deep in a project cleanup to get everything working smoother and prepping fresh exports across all platforms. It’s been a crash course in game dev, but I’m learning fast.
📝 Read Devlog #2: https://bigbgamedesigns.itch.io/hey-hey/devlog/996303/devlog-2-behind-the-scenes...
👀 What’s Coming Next:
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Full project reorganization
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Clean Android/Windows/HTML5 re-exports
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Level 3 (The Moon Adventure!)
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More UI polish, obstacle logic, and score mechanics
If you're into quirky platformers, Godot dev tips, or just want to follow a fellow indie creator figuring it all out in public, I’d love to have you follow along.
I’m also open to feedback, suggestions, or questions—especially if you’ve wrestled with similar bugs in Godot. Thanks for checking it out!
— Brandon
Big B Game Designs