Devlog #3 – Almost There...
Hey everyone,
After a long and brutal-but-productive session, I’m excited to say I’m almost done fixing everything for Hey Hey! 🚧✅
This recent push involved a deep cleanup of the project structure, tons of scene path corrections, renaming mislabeled files and nodes, reconnecting broken buttons, and patching up logic across the menus and levels. It wasn’t glamorous — but it was necessary.
🔧 Here’s what’s been tackled:
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Reorganized and cleaned up the entire FileSystem in Godot
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Fixed all major scene transition paths (Main Menu, Game Over, Level 1 Pass, etc.)
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Cleaned up button signals and made sure everything works as expected
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Separated object logic: collectables vs obstacles (salad, gym trainer, scale)
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Fixed scoring inconsistencies and UI updates
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Squashed red errors, removed old junk files, and made everything run smoother
It’s been a struggle — a few “why is this still broken?” moments and more trial-and-error than I expected — but I made it through. 💪
🧪 What’s Left:
Just running a few final playtests to make sure every button, object, and level behaves the way it should. Once that’s done…
📦 I’ll be uploading a fresh set of builds with everything cleaned, fixed, and functioning.
Thanks to everyone for the patience and encouragement.
It means a lot — and soon Hey Hey! will be running smoother than ever. 🙏🍔
Stay tuned!