Hey everyone,
I'm currently working on my 2D side-scrolling game HEY HEY, and I've run into an issue after uploading the HTML5 version to itch.io.
The game loads fine, but I noticed that my player spawns too low on screen, and obstacles like cheeseburgers and enemies from Level 1 also seem to appear below the camera’s starting view. The strange thing is, this doesn’t seem to happen when I play the game inside Godot’s editor — only in the web build.
I’m trying to figure out if:
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This is a scaling/sizing/resolution issue on itch.io’s iframe viewer?
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My Camera2D or level assets need to be re-aligned for HTML5 builds?
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Or if something else is going on that I’m just not seeing?
👀 Have any of you experienced this in your HTML5 Godot exports? 🛠️ How did you fix it? 🤝 Would anyone be willing to test my build or assets and give a second opinion?
I'd love any input or troubleshooting ideas — even just hearing “yep, that happened to me too” would help 😅
Thanks in advance to anyone who reads or replies. This indie dev appreciates your time 💙
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🎮 Game Link (if you're curious or want to test):
https://bigbgamedesigns.itch.io/hey-hey