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Player and Camera Spawning Too Low on HTML5 — Anyone Else Run Into This?

A topic by BigBgameDesigns created 9 days ago Views: 33
Viewing posts 1 to 1

Hey everyone,

I'm currently working on my 2D side-scrolling game HEY HEY, and I've run into an issue after uploading the HTML5 version to itch.io.

The game loads fine, but I noticed that my player spawns too low on screen, and obstacles like cheeseburgers and enemies from Level 1 also seem to appear below the camera’s starting view. The strange thing is, this doesn’t seem to happen when I play the game inside Godot’s editor — only in the web build.

I’m trying to figure out if:

  • This is a scaling/sizing/resolution issue on itch.io’s iframe viewer?

  • My Camera2D or level assets need to be re-aligned for HTML5 builds?

  • Or if something else is going on that I’m just not seeing?

👀 Have any of you experienced this in your HTML5 Godot exports? 🛠️ How did you fix it? 🤝 Would anyone be willing to test my build or assets and give a second opinion?

I'd love any input or troubleshooting ideas — even just hearing “yep, that happened to me too” would help 😅

Thanks in advance to anyone who reads or replies. This indie dev appreciates your time 💙


🎮 Game Link (if you're curious or want to test):
https://bigbgamedesigns.itch.io/hey-hey