We'd prefer you try something you're both unfamiliar with.
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The game doesn't currently have a framerate cap, on Sunday (when the jam ends) I'll push a build to fix that. So if your GPU usage is high it's due to that. One temporary fix it is to cap your framerate using shadowplay/Radeon :)
Fair criticism. I definitely think that the arrow physics could be much better. Keep in mind the game is supposed to be difficult and more of a practice makes perfect kind of experience which is why the player is punished so harshly for missing a shot (Probably not the greatest ethos for a game jam game but hey ho). I really appreciate your feedback :)
Thanks ollie! We added the fans too to allow for the small ball to add an impact and also the bigger the ball the sturdier the shot. I agree on what you are saying though. I think we should of spent more time playing with existing features than cramming in more. Thanks for the feedback :)