I don't think I can add much to what has already been said, this doesn't fit the them and isn't much of a game at all. However, I am interested in the premise and did like the graphics. I'm happy you had a good time making this, and hope you either continue to work on it, or simply keep making games in general. Good luck!
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It doesn't matter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #59 | 2.940 | 3.143 |
Originality | #85 | 2.539 | 2.714 |
Audio | #86 | 1.670 | 1.786 |
Overall | #99 | 2.004 | 2.143 |
Design | #105 | 1.737 | 1.857 |
Fun | #109 | 1.604 | 1.714 |
Topic | #113 | 1.670 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Im not really sure how to feel about this one. First off, the theme not mattering is a cop out. You did not enter this jam, you did not even make a game. I don't mean to be harsh, I am just stating what is truth. Props to you for submitting something and bringing something to "completion"? But that was not a game. That was walk from point A to point B and read text. Not even well thought out text. You had a chance to at least write an interesting story.
If you are going to join a game jam, then take part in that game jam
I get alot of those points (especially it not really being a game) but i mean it was more of me trying to do something narrative that ended up not really being a game. But i mean i still had some fun making it. It also had like alot of bugs while developing that caused me to not really do much with the game. (I also didnt know how to do alot of the ideas i had + the bugs of course and for example here are a few of my ideas: Carrying big sword that had big hitbox that basically made the game not fun, being able to swing the sword to launch the player into the air but didnt know how to do that with the ragdoll.)
Very happy that someone made a game where you drag around a big sword, and was interested in the narrative...until it stopped. I know that a game jam is a short amount of time to make something but I was hoping for a lot more than what I got. More elaborate movement would've been nice i.e. having to pull the sword up some stairs or up a ledge you just jumped on.
Wish you could at least swing with that mighty sword ! Cute knight though ^^.
I really enjoyed the art, it's a shame that I couldn't hit something with this sword
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