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A jam submission

SymbioticView game page

Small speedrun-puzzle game about 2 linked organisms and a trusty bow & arrow.
Submitted by Barji (@BarjiYT) — 19 minutes, 22 seconds before the deadline
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Symbiotic's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#18893.0623.750
Overall#23412.8803.528
Fun#24642.6543.250
Originality#25422.9263.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
2 Characters are linked together however you can only control one at a time...

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

(6 edits)

Some bugs/glitches/oversights I've found:

If you touch the lava after switching, the level doesn't end. On reentering the character, if they are still in lava, the level ends.

If you jump into and hold against the other character, you can surf them

You can switch character and fire arrows during the level end and game over screens. The wall also continues to move, until it reaches your character

If you jump against a wall or door, you can keep some height, and surf along it for a bit.

You can stand in windows, which would let you skip activating the button in the first lava room, if you could jump off the platform with the bow (wall surfing doesn't give enough height).

You can press buttons repeatedly, which causes an earthquake

Players can stand on opposite colored buttons and still clear the level

You can right click the buttons on the game over screen. I have accidentally exited to main menu too many times because of this

Edit for additional:

If a character picks up a bow while in the transition animation, it appears in the other character's hands

Characters can hit buttons while not active

You don't have to look at buttons to press them

Submitted

Nice job Barji! A very fun challenge. I like how you need to keep moving forward/carry your momentum while switching to beat the wall behind you. The nature of the gameplay turned it into a speedrunning game on it's own it seems :D Great work!

Submitted (4 edits)

Cool mechanic. Couldn't get passed 2nd level, did anyone else?

Never mind, beat it. Wow! Precision, timing, understanding better the level, does this happen by accident? I would think not. Good work!

Frustrating, challenging, rewarding

Submitted

The game was presented amazingly! It might just be my computer but it was pretty low fps. Althuogh without that in mind, this game could definitely be a well polished game. And in my opinion I think this should get in the top 100 games. Great game!

Submitted(+1)

I feel it was a bit to punishing (tho it seems you intended it?) I like the concept. Also, I don't know if you wanted it to be that way but the framerate wasn't cap and my computer decided to burn while I was playing, super smooth tho jaja.

Submitted

The concept is pretty fun but the game coule be a lot better,

The physics doesn't feel very good, the fact that you have to restart the whole level if you miss a shot with your bow is also not very fun, especially since there's a big bullet drop (since it's an arrow) and no crosshair to tell you where you're shooting. This makes the experience frustrating more than hard.

Overall the game  could be really fun if you improve the physics system and take away the restart when you miss the shot

Developer

Fair criticism. I definitely think that the arrow physics could be much better. Keep in mind the game is supposed to be difficult and more of a practice makes perfect kind of experience which is why the player is punished so harshly for missing a shot (Probably not the greatest ethos for a game jam game but hey ho). I really appreciate your feedback :)

Submitted

I liked the game! The graphics were really good, but as others have said the bow was hard to shoot at first, took some time to get used to it (a small reticle in the middle would've helped to guide me). The concept is great and it's executed well here, and the walls pushing in was a great way to add more intensity! Sometimes I felt I slid to far when changing positions but I got quickly used to stopping before teleporting (and sometimes even using the slide to an advantage). Great game for 48h and the teleport effect was epic!

Submitted

I like the game idea. But the bow is hard to shoot. Also, I think there should be a reset button. I went to the blue and red buttons with the bow and shot it and it did not restart the game so I had to close the game and open it again.

Submitted(+1)

I liked the concept but found the controls hampering me more than it should. Specifically shooting the arrow. It took me around 6 tries to get the arrow to hit the button since I could not tell where it was going to go. Some kind of arc or reticule to help me know where roughly where I am aiming. That or having it not kill me if I miss so I can try and learn better.

Developer

Fair feedback! I had a lot of trouble getting the bow to play nice, thank you for checking out the game :)