nvm, i figured it out with the tradeships. :)
Recent community posts
Just got back into this game since the "new era" update, and have to say i am loving it! One thing maybe you could add is like a pre-set tutorial that explains how to capture, maybe the tiers of leveling from mud bricks to limestone to copper, ect. showing how to combat and things like that? I found that alot of the mechanics goes unexplained?
Liking the new 2.0 game. think its balanced nicely masklings actually protect their camps alot better now, atleast from my interaction with them. however is it possible to effectively "group" the warbands so you can tell them to go to an area at the same time as moving each individual warband is obnoxious. Also i got to about 110 citizens and my game slowed significantly. One last nit picky thing i have to ask is could you add a sound control bar for each building type as i find the lumber mills get annoying after a while :) other then that looking forward for more!
Still sometimes get issues with "ghost items" in which a zombie drop wont really be there, and wont pick the item up regardless of inv space. Just wodered if this is a client side problem?
Can there be a zoom out/in as i feel its a bit of a headache to play with such a small field of view? Also could there be a wood storage/ storehouse as it seems like when you get to a decent size raft it just clutters. Maybe a spiked raft so that it "scares" the shark away, maybe a scarecrow for the seagull? Just a few ideas, great game so far :)
Will there be an option to have a procedurally generated world or will it be removed altogether?, as a predetermined world would allow for an "end" of the game effectively?
Another thought is the further from the starting region you go the stronger the masklings get?
I was wondering could you add a plant tree type deal in the work settings, as I am abusing the copper statues and have quickly exhausted all the trees in the area. maybe the growing could take a whole in game year or season?
Several of my civs have gotten stuck on the edge of rivers and oceans. It looks like they think the ocean is accessible terrain and is trying to cross it. I have also noticed it is always in areas where there is a small sea between two rivers.
so I'm not sure if this is a bug per say, but everytime I load my world the notification for "a settlement requires copper but cannot produce it" displays makes the alert sound then goes again.
Thanks, not restrictive as such my settlement is maybe 60-70 tiles too far from a copper deposit. My play strat is to have one settlement that produces everything and trade wagons it to smaller, newer settlements.
When you add boats, I was thinking could you add maybe a pier work designation much like the road but for water? Also just a thought maybe some time in the future a fishing hut for an alternative food source.
I was thinking you could add a butchers so that you can control the slaughter of pigs?
Also perhaps allowing towers to be upgraded to allow for more citizens to occupy them(allowing for more and faster arrows for defense.
Make paths need stone so that there is a reason to find a mountain biome?
Allow warbands to use wagons for faster transport?
I also think a simple change should be that the new migrants message should say what settlement they are joining.
I try to download games, but the download bar doesn't change and it doesn't download. just stays on the "downloading" screen? I don't know if I'm doing anything wrong ive uninstalled and reinstalled the itch app but without luck?