nvm, i figured it out with the tradeships. :)
Balthezsar
Recent community posts
Just got back into this game since the "new era" update, and have to say i am loving it! One thing maybe you could add is like a pre-set tutorial that explains how to capture, maybe the tiers of leveling from mud bricks to limestone to copper, ect. showing how to combat and things like that? I found that alot of the mechanics goes unexplained?
Liking the new 2.0 game. think its balanced nicely masklings actually protect their camps alot better now, atleast from my interaction with them. however is it possible to effectively "group" the warbands so you can tell them to go to an area at the same time as moving each individual warband is obnoxious. Also i got to about 110 citizens and my game slowed significantly. One last nit picky thing i have to ask is could you add a sound control bar for each building type as i find the lumber mills get annoying after a while :) other then that looking forward for more!
Can there be a zoom out/in as i feel its a bit of a headache to play with such a small field of view? Also could there be a wood storage/ storehouse as it seems like when you get to a decent size raft it just clutters. Maybe a spiked raft so that it "scares" the shark away, maybe a scarecrow for the seagull? Just a few ideas, great game so far :)
I was thinking you could add a butchers so that you can control the slaughter of pigs?
Also perhaps allowing towers to be upgraded to allow for more citizens to occupy them(allowing for more and faster arrows for defense.
Make paths need stone so that there is a reason to find a mountain biome?
Allow warbands to use wagons for faster transport?
I also think a simple change should be that the new migrants message should say what settlement they are joining.