Very good entry, the art is well done, and the story is very interesting. Good luck on the contest, will not surprise if this game ends up at the top. Well done!
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Really good game, I've a similar idea that I was developing for sometime, it has another elements but the core mechanics is the same. I must say that you figure it out better than I, and this game have a solid core mechanic that led to interesting puzzles and consequences. Keep improving the game, and make it to Steam or something, it's worthwhile. Good job!
Well, I must say that so far the game is fun.
No 100% sure about the music, tho. I mean, is very funny, and fit well with the mood of the game, but it takes more prominence than it should.
Sometimes the dialogue tends to be long, and I ended up skipping most of it, not sure about how to make it shorter without affecting the explanation part of the game.
Aside from that, very good job, and good luck finishing it. I surely will play it again in a more advance state.
Yes, the inversion of the controls is a common critique, I will fix that.
I personally think that the Kenney assets are great for prototype things and early development stages, and since this jam was 90% about game design, I didn't bother too much. Also a I've 0 skills for graphic stuff, did you saw that magnetic effect! XD
Anyway, thanks for playing, I appreciate the feedback. ;)
Very good concept. I like how you have to babysit the car and remove the obstacles in order to get to the finish line. The mechanics are well designed and it can turn to a hard game if the track is complex. The graphics and sounds do the job well. Great job!
That was probably a bug, maybe the character miss the collider that reset the level, and got stuck floating in the emptiness and darkness of space for eternity, that sounds scary ;P.
Anyway, thanks for playing!
Thanks for the detailed feedback. I had fun creating it, not so much because of the point 3, but well, that was came out.
1. I consider do this, but at the end I decided to left relative to the player. I guess it would better relative to the camera.
2. Yeah, the game need a lot of indicators, about the magnetics (for which I only put a flashing circle), the floating directions, and more effects.
3. This was the original idea. Sadly I couldn't implemented :(. I tried but failed to make it work, and eventually I have to decide to make something simpler, but finished, then I implemented what you played. The mechanics of walking over magnetic surfaces and shift from one to another smoothly. However, I'm gonna implement this, now with more time and maybe make another similar game with that mechanic and see what I got.
Thanks again for the feedback, I'm glad you enjoyed it.
The concept is very good, and the graphics do the job very well. The one thing I would put more efforts in, is in the design of the levels, some of them are pretty straighforward, some of then are fine. Overall, very good game!
Yes! The controls are way better, more reliable, but it felt kind of weird because of the direction, maybe you can add an option to invert the Y axis. Also, I fall right into a pit in the second screen, and the game stop responding.
Yeah I notice at the end of the jam that it's maybe a little slow, I'm guessing the fault in the interesting part is due the design of the levels, they could be better to keep the player interested.
Well, I must say that this game is more fun than I expected. The strategies for the game aren't very clear, but once you learn the stuff, the realtime part of the strategy can be very fun. I think with a few more ideas, this could become a full game. Good job!
Very good game. The concept is not new, but there are some interesting mechanics that arose with the turn balls, and the graphics do a fine job. My entry has similar idea, but your game is better and more well designed. Good job.
This is a very very good game! The concept is genius and the design is great.
A couple of points: It took a while for me to figure out that I can shoot blades, and some rooms (even the hard ones) comes down to stay in a corner shooting until everything that move randomly gets destroyed, and then you can move freely through the level.