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RTS - Really Terrible Strategy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #314 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The name quite undersells it, I think - there's a surprising amount of depth here! The pace keeps it chaotic, which means it's equal parts trying to put the right units in the right place and frantically spamming buttons to keep up with the numbers game. This makes it pretty fun to play casually, but I could see something like this having a serious competitive scene if it were slowed down a bit.
Yeah, even almost a week after the end of the jam I'm still tinkering with the cooldowns and unit properties to find the right balance of timing and skill. Not sure if the game tone should be more strategic (which would be ironic, heh), or something more based on reaction times and twitch skill.
I suck at strategy games so I quite enjoyed being able to spam whatever and win, fun stuff
Well, I must say that this game is more fun than I expected. The strategies for the game aren't very clear, but once you learn the stuff, the realtime part of the strategy can be very fun. I think with a few more ideas, this could become a full game. Good job!
Thanks! I'm preparing a post-jam version to polish some of the edges. It was a really fun game to make, and I have a lot of ideas for it now!
A fun game! Except there is quite a bit of strategy still to the game, so I don't think it quite meets the requirements.
Yeah, initially my plan was for it to be a more twitchy and reflex-based game (kinda like a fighting game), so I'm tweaking the post-jam version to be faster and encourage more careless and impulsive play :p